environmentSelection.ts
utils/teleport/environmentSelection.ts
No strong subsystem tag
78
Lines
2695
Bytes
2
Exports
3
Imports
10
Keywords
What this is
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Beginner explanation
This file is one piece of the larger system. Its name, directory, imports, and exports show where it fits. Start by reading the exports and related files first.
How it is used
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Expert explanation
Architecturally, this file intersects with general runtime concerns. It contains 78 lines, 3 detected imports, and 2 detected exports.
Important relationships
Detected exports
EnvironmentSelectionInfogetEnvironmentSelectionInfo
Keywords
environmentsdefaultenvironmentidsourceselectedenvironmentselectedenvironmentsourcesettingssettingsourceenvironmentresourceavailableenvironmentsavailable
Detected imports
../settings/constants.js../settings/settings.js./environments.js
Source notes
This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.
Full source
import { SETTING_SOURCES, type SettingSource } from '../settings/constants.js'
import {
getSettings_DEPRECATED,
getSettingsForSource,
} from '../settings/settings.js'
import { type EnvironmentResource, fetchEnvironments } from './environments.js'
export type EnvironmentSelectionInfo = {
availableEnvironments: EnvironmentResource[]
selectedEnvironment: EnvironmentResource | null
selectedEnvironmentSource: SettingSource | null
}
/**
* Gets information about available environments and the currently selected one.
*
* @returns Promise<EnvironmentSelectionInfo> containing:
* - availableEnvironments: all environments from the API
* - selectedEnvironment: the environment that would be used (based on settings or first available),
* or null if no environments are available
* - selectedEnvironmentSource: the SettingSource where defaultEnvironmentId is configured,
* or null if using the default (first environment)
*/
export async function getEnvironmentSelectionInfo(): Promise<EnvironmentSelectionInfo> {
// Fetch available environments
const environments = await fetchEnvironments()
if (environments.length === 0) {
return {
availableEnvironments: [],
selectedEnvironment: null,
selectedEnvironmentSource: null,
}
}
// Get the merged settings to see what would actually be used
const mergedSettings = getSettings_DEPRECATED()
const defaultEnvironmentId = mergedSettings?.remote?.defaultEnvironmentId
// Find which environment would be selected
let selectedEnvironment: EnvironmentResource =
environments.find(env => env.kind !== 'bridge') ?? environments[0]!
let selectedEnvironmentSource: SettingSource | null = null
if (defaultEnvironmentId) {
const matchingEnvironment = environments.find(
env => env.environment_id === defaultEnvironmentId,
)
if (matchingEnvironment) {
selectedEnvironment = matchingEnvironment
// Find which source has this setting
// Iterate from lowest to highest priority, so the last match wins (highest priority)
for (let i = SETTING_SOURCES.length - 1; i >= 0; i--) {
const source = SETTING_SOURCES[i]
if (!source || source === 'flagSettings') {
// Skip flagSettings as it's not a normal source we check
continue
}
const sourceSettings = getSettingsForSource(source)
if (
sourceSettings?.remote?.defaultEnvironmentId === defaultEnvironmentId
) {
selectedEnvironmentSource = source
break
}
}
}
}
return {
availableEnvironments: environments,
selectedEnvironment,
selectedEnvironmentSource,
}
}