Filehigh importancesource

render-node-to-output.ts

ink/render-node-to-output.ts

1463
Lines
63281
Bytes
11
Exports
15
Imports
10
Keywords

What this is

This page documents one file from the repository and includes its full source so you can read it without leaving the docs site.

Beginner explanation

This file is one piece of the larger system. Its name, directory, imports, and exports show where it fits. Start by reading the exports and related files first.

How it is used

Start from the exports list and related files. Those are the easiest clues for where this file fits into the system.

Expert explanation

Architecturally, this file intersects with ui-flow. It contains 1463 lines, 15 detected imports, and 11 detected exports.

Important relationships

Detected exports

  • resetLayoutShifted
  • didLayoutShift
  • ScrollHint
  • resetScrollHint
  • getScrollHint
  • resetScrollDrainNode
  • getScrollDrainNode
  • FollowScroll
  • consumeFollowScroll
  • buildCharToSegmentMap
  • applyStylesToWrappedText

Keywords

nodemathoutputcachedheighttextcontentfloorprevscreendirty

Detected imports

  • indent-string
  • ./colorize.js
  • ./dom.js
  • ./get-max-width.js
  • ./layout/geometry.js
  • ./layout/node.js
  • ./node-cache.js
  • ./output.js
  • ./render-border.js
  • ./screen.js
  • ./squash-text-nodes.js
  • ./styles.js
  • ./terminal.js
  • ./widest-line.js
  • ./wrap-text.js

Source notes

This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.

Open parent directory

Full source

import indentString from 'indent-string'
import { applyTextStyles } from './colorize.js'
import type { DOMElement } from './dom.js'
import getMaxWidth from './get-max-width.js'
import type { Rectangle } from './layout/geometry.js'
import { LayoutDisplay, LayoutEdge, type LayoutNode } from './layout/node.js'
import { nodeCache, pendingClears } from './node-cache.js'
import type Output from './output.js'
import renderBorder from './render-border.js'
import type { Screen } from './screen.js'
import {
  type StyledSegment,
  squashTextNodesToSegments,
} from './squash-text-nodes.js'
import type { Color } from './styles.js'
import { isXtermJs } from './terminal.js'
import { widestLine } from './widest-line.js'
import wrapText from './wrap-text.js'

// Matches detectXtermJsWheel() in ScrollKeybindingHandler.tsx — the curve
// and drain must agree on terminal detection. TERM_PROGRAM check is the sync
// fallback; isXtermJs() is the authoritative XTVERSION-probe result.
function isXtermJsHost(): boolean {
  return process.env.TERM_PROGRAM === 'vscode' || isXtermJs()
}

// Per-frame scratch: set when any node's yoga position/size differs from
// its cached value, or a child was removed. Read by ink.tsx to decide
// whether the full-damage sledgehammer (PR #20120) is needed this frame.
// Applies on both alt-screen and main-screen. Steady-state frames
// (spinner tick, clock tick, text append into a fixed-height box) don't
// shift layout → narrow damage bounds → O(changed cells) diff instead of
// O(rows×cols).
let layoutShifted = false

export function resetLayoutShifted(): void {
  layoutShifted = false
}

export function didLayoutShift(): boolean {
  return layoutShifted
}

// DECSTBM scroll optimization hint. When a ScrollBox's scrollTop changes
// between frames (and nothing else moved), log-update.ts can emit a
// hardware scroll (DECSTBM + SU/SD) instead of rewriting the whole
// viewport. top/bottom are 0-indexed inclusive screen rows; delta > 0 =
// content moved up (scrollTop increased, CSI n S).
export type ScrollHint = { top: number; bottom: number; delta: number }
let scrollHint: ScrollHint | null = null

// Rects of position:absolute nodes from the PREVIOUS frame, used by
// ScrollBox's blit+shift third-pass repair (see usage site). Recorded at
// three paths — full-render nodeCache.set, node-level blit early-return,
// blitEscapingAbsoluteDescendants — so clean-overlay consecutive scrolls
// still have the rect.
let absoluteRectsPrev: Rectangle[] = []
let absoluteRectsCur: Rectangle[] = []

export function resetScrollHint(): void {
  scrollHint = null
  absoluteRectsPrev = absoluteRectsCur
  absoluteRectsCur = []
}

export function getScrollHint(): ScrollHint | null {
  return scrollHint
}

// The ScrollBox DOM node (if any) with pendingScrollDelta left after this
// frame's drain. renderer.ts calls markDirty(it) post-render so the NEXT
// frame's root blit check fails and we descend to continue draining.
// Without this, after the scrollbox's dirty flag is cleared (line ~721),
// the next frame blits root and never reaches the scrollbox — drain stalls.
let scrollDrainNode: DOMElement | null = null

export function resetScrollDrainNode(): void {
  scrollDrainNode = null
}

export function getScrollDrainNode(): DOMElement | null {
  return scrollDrainNode
}

// At-bottom follow scroll event this frame. When streaming content
// triggers scrollTop = maxScroll, the ScrollBox records the delta +
// viewport bounds here. ink.tsx consumes it post-render to translate any active
// text selection by -delta so the highlight stays anchored to the TEXT
// (native terminal behavior — the selection walks up the screen as content
// scrolls, eventually clipping at the top). The frontFrame screen buffer
// still holds the old content at that point — captureScrolledRows reads
// from it before the front/back swap to preserve the text for copy.
export type FollowScroll = {
  delta: number
  viewportTop: number
  viewportBottom: number
}
let followScroll: FollowScroll | null = null

export function consumeFollowScroll(): FollowScroll | null {
  const f = followScroll
  followScroll = null
  return f
}

// ── Native terminal drain (iTerm2/Ghostty/etc. — proportional events) ──
// Minimum rows applied per frame. Above this, drain is proportional (~3/4
// of remaining) so big bursts catch up in log₄ frames while the tail
// decelerates smoothly. Hard cap is innerHeight-1 so DECSTBM hint fires.
const SCROLL_MIN_PER_FRAME = 4

// ── xterm.js (VS Code) smooth drain ──
// Low pending (≤5) drains ALL in one frame — slow wheel clicks should be
// instant (click → visible jump → done), not micro-stutter 1-row frames.
// Higher pending drains at a small fixed step so fast-scroll animation
// stays smooth (no big jumps). Pending >MAX snaps excess.
const SCROLL_INSTANT_THRESHOLD = 5 // ≤ this: drain all at once
const SCROLL_HIGH_PENDING = 12 // threshold for HIGH step
const SCROLL_STEP_MED = 2 // pending (INSTANT, HIGH): catch-up
const SCROLL_STEP_HIGH = 3 // pending ≥ HIGH: fast flick
const SCROLL_MAX_PENDING = 30 // snap excess beyond this

// xterm.js adaptive drain. Returns rows applied; mutates pendingScrollDelta.
function drainAdaptive(
  node: DOMElement,
  pending: number,
  innerHeight: number,
): number {
  const sign = pending > 0 ? 1 : -1
  let abs = Math.abs(pending)
  let applied = 0
  // Snap excess beyond animation window so big flicks don't coast.
  if (abs > SCROLL_MAX_PENDING) {
    applied += sign * (abs - SCROLL_MAX_PENDING)
    abs = SCROLL_MAX_PENDING
  }
  // ≤5: drain all (slow click = instant). Above: small fixed step.
  const step =
    abs <= SCROLL_INSTANT_THRESHOLD
      ? abs
      : abs < SCROLL_HIGH_PENDING
        ? SCROLL_STEP_MED
        : SCROLL_STEP_HIGH
  applied += sign * step
  const rem = abs - step
  // Cap total at innerHeight-1 so DECSTBM blit+shift fast path fires
  // (matches drainProportional). Excess stays in pendingScrollDelta.
  const cap = Math.max(1, innerHeight - 1)
  const totalAbs = Math.abs(applied)
  if (totalAbs > cap) {
    const excess = totalAbs - cap
    node.pendingScrollDelta = sign * (rem + excess)
    return sign * cap
  }
  node.pendingScrollDelta = rem > 0 ? sign * rem : undefined
  return applied
}

// Native proportional drain. step = max(MIN, floor(abs*3/4)), capped at
// innerHeight-1 so DECSTBM + blit+shift fast path fire.
function drainProportional(
  node: DOMElement,
  pending: number,
  innerHeight: number,
): number {
  const abs = Math.abs(pending)
  const cap = Math.max(1, innerHeight - 1)
  const step = Math.min(cap, Math.max(SCROLL_MIN_PER_FRAME, (abs * 3) >> 2))
  if (abs <= step) {
    node.pendingScrollDelta = undefined
    return pending
  }
  const applied = pending > 0 ? step : -step
  node.pendingScrollDelta = pending - applied
  return applied
}

// OSC 8 hyperlink escape sequences. Empty params (;;) — ansi-tokenize only
// recognizes this exact prefix. The id= param (for grouping wrapped lines)
// is added at terminal-output time in termio/osc.ts link().
const OSC = '\u001B]'
const BEL = '\u0007'

function wrapWithOsc8Link(text: string, url: string): string {
  return `${OSC}8;;${url}${BEL}${text}${OSC}8;;${BEL}`
}

/**
 * Build a mapping from each character position in the plain text to its segment index.
 * Returns an array where charToSegment[i] is the segment index for character i.
 */
function buildCharToSegmentMap(segments: StyledSegment[]): number[] {
  const map: number[] = []
  for (let i = 0; i < segments.length; i++) {
    const len = segments[i]!.text.length
    for (let j = 0; j < len; j++) {
      map.push(i)
    }
  }
  return map
}

/**
 * Apply styles to wrapped text by mapping each character back to its original segment.
 * This preserves per-segment styles even when text wraps across lines.
 *
 * @param trimEnabled - Whether whitespace trimming is enabled (wrap-trim mode).
 *   When true, we skip whitespace in the original that was trimmed from the output.
 *   When false (wrap mode), all whitespace is preserved so no skipping is needed.
 */
function applyStylesToWrappedText(
  wrappedPlain: string,
  segments: StyledSegment[],
  charToSegment: number[],
  originalPlain: string,
  trimEnabled: boolean = false,
): string {
  const lines = wrappedPlain.split('\n')
  const resultLines: string[] = []

  let charIndex = 0
  for (let lineIdx = 0; lineIdx < lines.length; lineIdx++) {
    const line = lines[lineIdx]!

    // In trim mode, skip leading whitespace that was trimmed from this line.
    // Only skip if the original has whitespace but the output line doesn't start
    // with whitespace (meaning it was trimmed). If both have whitespace, the
    // whitespace was preserved and we shouldn't skip.
    if (trimEnabled && line.length > 0) {
      const lineStartsWithWhitespace = /\s/.test(line[0]!)
      const originalHasWhitespace =
        charIndex < originalPlain.length && /\s/.test(originalPlain[charIndex]!)

      // Only skip if original has whitespace but line doesn't
      if (originalHasWhitespace && !lineStartsWithWhitespace) {
        while (
          charIndex < originalPlain.length &&
          /\s/.test(originalPlain[charIndex]!)
        ) {
          charIndex++
        }
      }
    }

    let styledLine = ''
    let runStart = 0
    let runSegmentIndex = charToSegment[charIndex] ?? 0

    for (let i = 0; i < line.length; i++) {
      const currentSegmentIndex = charToSegment[charIndex] ?? runSegmentIndex

      if (currentSegmentIndex !== runSegmentIndex) {
        // Flush the current run
        const runText = line.slice(runStart, i)
        const segment = segments[runSegmentIndex]
        if (segment) {
          let styled = applyTextStyles(runText, segment.styles)
          if (segment.hyperlink) {
            styled = wrapWithOsc8Link(styled, segment.hyperlink)
          }
          styledLine += styled
        } else {
          styledLine += runText
        }
        runStart = i
        runSegmentIndex = currentSegmentIndex
      }

      charIndex++
    }

    // Flush the final run
    const runText = line.slice(runStart)
    const segment = segments[runSegmentIndex]
    if (segment) {
      let styled = applyTextStyles(runText, segment.styles)
      if (segment.hyperlink) {
        styled = wrapWithOsc8Link(styled, segment.hyperlink)
      }
      styledLine += styled
    } else {
      styledLine += runText
    }

    resultLines.push(styledLine)

    // Skip newline character in original that corresponds to this line break.
    // This is needed when the original text contains actual newlines (not just
    // wrapping-inserted newlines). Without this, charIndex gets out of sync
    // because the newline is in originalPlain/charToSegment but not in the
    // split lines.
    if (charIndex < originalPlain.length && originalPlain[charIndex] === '\n') {
      charIndex++
    }

    // In trim mode, skip whitespace that was replaced by newline when wrapping.
    // We skip whitespace in the original until we reach a character that matches
    // the first character of the next line. This handles cases like:
    // - "AB   \tD" wrapped to "AB\n\tD" - skip spaces until we hit the tab
    // In non-trim mode, whitespace is preserved so no skipping is needed.
    if (trimEnabled && lineIdx < lines.length - 1) {
      const nextLine = lines[lineIdx + 1]!
      const nextLineFirstChar = nextLine.length > 0 ? nextLine[0] : null

      // Skip whitespace until we hit a char that matches the next line's first char
      while (
        charIndex < originalPlain.length &&
        /\s/.test(originalPlain[charIndex]!)
      ) {
        // Stop if we found the character that starts the next line
        if (
          nextLineFirstChar !== null &&
          originalPlain[charIndex] === nextLineFirstChar
        ) {
          break
        }
        charIndex++
      }
    }
  }

  return resultLines.join('\n')
}

/**
 * Wrap text and record which output lines are soft-wrap continuations
 * (i.e. the `\n` before them was inserted by word-wrap, not in the
 * source). wrapAnsi already processes each input line independently, so
 * wrapping per-input-line here gives identical output to a single
 * whole-string wrap while letting us mark per-piece provenance.
 * Truncate modes never add newlines (cli-truncate is whole-string) so
 * they fall through with softWrap undefined — no tracking, no behavior
 * change from the pre-softWrap path.
 */
function wrapWithSoftWrap(
  plainText: string,
  maxWidth: number,
  textWrap: Parameters<typeof wrapText>[2],
): { wrapped: string; softWrap: boolean[] | undefined } {
  if (textWrap !== 'wrap' && textWrap !== 'wrap-trim') {
    return {
      wrapped: wrapText(plainText, maxWidth, textWrap),
      softWrap: undefined,
    }
  }
  const origLines = plainText.split('\n')
  const outLines: string[] = []
  const softWrap: boolean[] = []
  for (const orig of origLines) {
    const pieces = wrapText(orig, maxWidth, textWrap).split('\n')
    for (let i = 0; i < pieces.length; i++) {
      outLines.push(pieces[i]!)
      softWrap.push(i > 0)
    }
  }
  return { wrapped: outLines.join('\n'), softWrap }
}

// If parent container is `<Box>`, text nodes will be treated as separate nodes in
// the tree and will have their own coordinates in the layout.
// To ensure text nodes are aligned correctly, take X and Y of the first text node
// and use it as offset for the rest of the nodes
// Only first node is taken into account, because other text nodes can't have margin or padding,
// so their coordinates will be relative to the first node anyway
function applyPaddingToText(
  node: DOMElement,
  text: string,
  softWrap?: boolean[],
): string {
  const yogaNode = node.childNodes[0]?.yogaNode

  if (yogaNode) {
    const offsetX = yogaNode.getComputedLeft()
    const offsetY = yogaNode.getComputedTop()
    text = '\n'.repeat(offsetY) + indentString(text, offsetX)
    if (softWrap && offsetY > 0) {
      // Prepend `false` for each padding line so indices stay aligned
      // with text.split('\n'). Mutate in place — caller owns the array.
      softWrap.unshift(...Array<boolean>(offsetY).fill(false))
    }
  }

  return text
}

// After nodes are laid out, render each to output object, which later gets rendered to terminal
function renderNodeToOutput(
  node: DOMElement,
  output: Output,
  {
    offsetX = 0,
    offsetY = 0,
    prevScreen,
    skipSelfBlit = false,
    inheritedBackgroundColor,
  }: {
    offsetX?: number
    offsetY?: number
    prevScreen: Screen | undefined
    // Force this node to descend instead of blitting its own rect, while
    // still passing prevScreen to children. Used for non-opaque absolute
    // overlays over a dirty clipped region: the overlay's full rect has
    // transparent gaps (stale underlying content in prevScreen), but its
    // opaque descendants' narrower rects are safe to blit.
    skipSelfBlit?: boolean
    inheritedBackgroundColor?: Color
  },
): void {
  const { yogaNode } = node

  if (yogaNode) {
    if (yogaNode.getDisplay() === LayoutDisplay.None) {
      // Clear old position if node was visible before becoming hidden
      if (node.dirty) {
        const cached = nodeCache.get(node)
        if (cached) {
          output.clear({
            x: Math.floor(cached.x),
            y: Math.floor(cached.y),
            width: Math.floor(cached.width),
            height: Math.floor(cached.height),
          })
          // Drop descendants' cache too — hideInstance's markDirty walks UP
          // only, so descendants' .dirty stays false. Their nodeCache entries
          // survive with pre-hide rects. On unhide, if position didn't shift,
          // the blit check at line ~432 passes and copies EMPTY cells from
          // prevScreen (cleared here) → content vanishes.
          dropSubtreeCache(node)
          layoutShifted = true
        }
      }
      return
    }

    // Left and top positions in Yoga are relative to their parent node
    const x = offsetX + yogaNode.getComputedLeft()
    const yogaTop = yogaNode.getComputedTop()
    let y = offsetY + yogaTop
    const width = yogaNode.getComputedWidth()
    const height = yogaNode.getComputedHeight()

    // Absolute-positioned overlays (e.g. autocomplete menus with bottom='100%')
    // can compute negative screen y when they extend above the viewport. Without
    // clamping, setCellAt drops cells at y<0, clipping the TOP of the content
    // (best matches in an autocomplete). By clamping to 0, we shift the element
    // down so the top rows are visible and the bottom overflows below — the
    // opaque prop ensures it paints over whatever is underneath.
    if (y < 0 && node.style.position === 'absolute') {
      y = 0
    }

    // Check if we can skip this subtree (clean node with unchanged layout).
    // Blit cells from previous screen instead of re-rendering.
    const cached = nodeCache.get(node)
    if (
      !node.dirty &&
      !skipSelfBlit &&
      node.pendingScrollDelta === undefined &&
      cached &&
      cached.x === x &&
      cached.y === y &&
      cached.width === width &&
      cached.height === height &&
      prevScreen
    ) {
      const fx = Math.floor(x)
      const fy = Math.floor(y)
      const fw = Math.floor(width)
      const fh = Math.floor(height)
      output.blit(prevScreen, fx, fy, fw, fh)
      if (node.style.position === 'absolute') {
        absoluteRectsCur.push(cached)
      }
      // Absolute descendants can paint outside this node's layout bounds
      // (e.g. a slash menu with position='absolute' bottom='100%' floats
      // above). If a dirty clipped sibling re-rendered and overwrote those
      // cells, the blit above only restored this node's own rect — the
      // absolute descendants' cells are lost. Re-blit them from prevScreen
      // so the overlays survive.
      blitEscapingAbsoluteDescendants(node, output, prevScreen, fx, fy, fw, fh)
      return
    }

    // Clear stale content from the old position when re-rendering.
    // Dirty: content changed. Moved: position/size changed (e.g., sibling
    // above changed height), old cells still on the terminal.
    const positionChanged =
      cached !== undefined &&
      (cached.x !== x ||
        cached.y !== y ||
        cached.width !== width ||
        cached.height !== height)
    if (positionChanged) {
      layoutShifted = true
    }
    if (cached && (node.dirty || positionChanged)) {
      output.clear(
        {
          x: Math.floor(cached.x),
          y: Math.floor(cached.y),
          width: Math.floor(cached.width),
          height: Math.floor(cached.height),
        },
        node.style.position === 'absolute',
      )
    }

    // Read before deleting — hasRemovedChild disables prevScreen blitting
    // for siblings to prevent stale overflow content from being restored.
    const clears = pendingClears.get(node)
    const hasRemovedChild = clears !== undefined
    if (hasRemovedChild) {
      layoutShifted = true
      for (const rect of clears) {
        output.clear({
          x: Math.floor(rect.x),
          y: Math.floor(rect.y),
          width: Math.floor(rect.width),
          height: Math.floor(rect.height),
        })
      }
      pendingClears.delete(node)
    }

    // Yoga squeezed this node to zero height (overflow in a height-constrained
    // parent) AND a sibling lands at the same y. Skip rendering — both would
    // write to the same row; if the sibling's content is shorter, this node's
    // tail chars ghost (e.g. "false" + "true" = "truee"). The clear above
    // already handled the visible→squeezed transition.
    //
    // The sibling-overlap check is load-bearing: Yoga's pixel-grid rounding
    // can give a box h=0 while still leaving a row for it (next sibling at
    // y+1, not y). HelpV2's third shortcuts column hits this — skipping
    // unconditionally drops "ctrl + z to suspend" from /help output.
    if (height === 0 && siblingSharesY(node, yogaNode)) {
      nodeCache.set(node, { x, y, width, height, top: yogaTop })
      node.dirty = false
      return
    }

    if (node.nodeName === 'ink-raw-ansi') {
      // Pre-rendered ANSI content. The producer already wrapped to width and
      // emitted terminal-ready escape codes. Skip squash, measure, wrap, and
      // style re-application — output.write() parses ANSI directly into cells.
      const text = node.attributes['rawText'] as string
      if (text) {
        output.write(x, y, text)
      }
    } else if (node.nodeName === 'ink-text') {
      const segments = squashTextNodesToSegments(
        node,
        inheritedBackgroundColor
          ? { backgroundColor: inheritedBackgroundColor }
          : undefined,
      )

      // First, get plain text to check if wrapping is needed
      const plainText = segments.map(s => s.text).join('')

      if (plainText.length > 0) {
        // Upstream Ink uses getMaxWidth(yogaNode) unclamped here. That
        // width comes from Yoga's AtMost pass and can exceed the actual
        // screen space (see getMaxWidth docstring). Yoga's height for this
        // node already reflects the constrained Exactly pass, so clamping
        // the wrap width here keeps line count consistent with layout.
        // Without this, characters past the screen edge are dropped by
        // setCellAt's bounds check.
        const maxWidth = Math.min(getMaxWidth(yogaNode), output.width - x)
        const textWrap = node.style.textWrap ?? 'wrap'

        // Check if wrapping is needed
        const needsWrapping = widestLine(plainText) > maxWidth

        let text: string
        let softWrap: boolean[] | undefined
        if (needsWrapping && segments.length === 1) {
          // Single segment: wrap plain text first, then apply styles to each line
          const segment = segments[0]!
          const w = wrapWithSoftWrap(plainText, maxWidth, textWrap)
          softWrap = w.softWrap
          text = w.wrapped
            .split('\n')
            .map(line => {
              let styled = applyTextStyles(line, segment.styles)
              // Apply OSC 8 hyperlink per-line so each line is independently
              // clickable. output.ts splits on newlines and tokenizes each
              // line separately, so a single wrapper around the whole block
              // would only apply the hyperlink to the first line.
              if (segment.hyperlink) {
                styled = wrapWithOsc8Link(styled, segment.hyperlink)
              }
              return styled
            })
            .join('\n')
        } else if (needsWrapping) {
          // Multiple segments with wrapping: wrap plain text first, then re-apply
          // each segment's styles based on character positions. This preserves
          // per-segment styles even when text wraps across lines.
          const w = wrapWithSoftWrap(plainText, maxWidth, textWrap)
          softWrap = w.softWrap
          const charToSegment = buildCharToSegmentMap(segments)
          text = applyStylesToWrappedText(
            w.wrapped,
            segments,
            charToSegment,
            plainText,
            textWrap === 'wrap-trim',
          )
          // Hyperlinks are handled per-run in applyStylesToWrappedText via
          // wrapWithOsc8Link, similar to how styles are applied per-run.
        } else {
          // No wrapping needed: apply styles directly
          text = segments
            .map(segment => {
              let styledText = applyTextStyles(segment.text, segment.styles)
              if (segment.hyperlink) {
                styledText = wrapWithOsc8Link(styledText, segment.hyperlink)
              }
              return styledText
            })
            .join('')
        }

        text = applyPaddingToText(node, text, softWrap)

        output.write(x, y, text, softWrap)
      }
    } else if (node.nodeName === 'ink-box') {
      const boxBackgroundColor =
        node.style.backgroundColor ?? inheritedBackgroundColor

      // Mark this box's region as non-selectable (fullscreen text
      // selection). noSelect ops are applied AFTER blits/writes in
      // output.get(), so this wins regardless of what's rendered into
      // the region — including blits from prevScreen when the box is
      // clean (the op is emitted on both the dirty-render path here
      // AND on the blit fast-path at line ~235 since blitRegion copies
      // the noSelect bitmap alongside cells).
      //
      // 'from-left-edge' extends the exclusion from col 0 so any
      // upstream indentation (tool prefix, tree lines) is covered too
      // — a multi-row drag over a diff gutter shouldn't pick up the
      // `  ⎿  ` prefix on row 0 or the blank cells under it on row 1+.
      if (node.style.noSelect) {
        const boxX = Math.floor(x)
        const fromEdge = node.style.noSelect === 'from-left-edge'
        output.noSelect({
          x: fromEdge ? 0 : boxX,
          y: Math.floor(y),
          width: fromEdge ? boxX + Math.floor(width) : Math.floor(width),
          height: Math.floor(height),
        })
      }

      const overflowX = node.style.overflowX ?? node.style.overflow
      const overflowY = node.style.overflowY ?? node.style.overflow
      const clipHorizontally = overflowX === 'hidden' || overflowX === 'scroll'
      const clipVertically = overflowY === 'hidden' || overflowY === 'scroll'
      const isScrollY = overflowY === 'scroll'

      const needsClip = clipHorizontally || clipVertically
      let y1: number | undefined
      let y2: number | undefined
      if (needsClip) {
        const x1 = clipHorizontally
          ? x + yogaNode.getComputedBorder(LayoutEdge.Left)
          : undefined

        const x2 = clipHorizontally
          ? x +
            yogaNode.getComputedWidth() -
            yogaNode.getComputedBorder(LayoutEdge.Right)
          : undefined

        y1 = clipVertically
          ? y + yogaNode.getComputedBorder(LayoutEdge.Top)
          : undefined

        y2 = clipVertically
          ? y +
            yogaNode.getComputedHeight() -
            yogaNode.getComputedBorder(LayoutEdge.Bottom)
          : undefined

        output.clip({ x1, x2, y1, y2 })
      }

      if (isScrollY) {
        // Scroll containers follow the ScrollBox component structure:
        // a single content-wrapper child with flexShrink:0 (doesn't shrink
        // to fit), whose children are the scrollable items. scrollHeight
        // comes from the wrapper's intrinsic Yoga height. The wrapper is
        // rendered with its Y translated by -scrollTop; its children are
        // culled against the visible window.
        const padTop = yogaNode.getComputedPadding(LayoutEdge.Top)
        const innerHeight = Math.max(
          0,
          (y2 ?? y + height) -
            (y1 ?? y) -
            padTop -
            yogaNode.getComputedPadding(LayoutEdge.Bottom),
        )

        const content = node.childNodes.find(c => (c as DOMElement).yogaNode) as
          | DOMElement
          | undefined
        const contentYoga = content?.yogaNode
        // scrollHeight is the intrinsic height of the content wrapper.
        // Do NOT add getComputedTop() — that's the wrapper's offset
        // within the viewport (equal to the scroll container's
        // paddingTop), and innerHeight already subtracts padding, so
        // including it double-counts padding and inflates maxScroll.
        const scrollHeight = contentYoga?.getComputedHeight() ?? 0
        // Capture previous scroll bounds BEFORE overwriting — the at-bottom
        // follow check compares against last frame's max.
        const prevScrollHeight = node.scrollHeight ?? scrollHeight
        const prevInnerHeight = node.scrollViewportHeight ?? innerHeight
        node.scrollHeight = scrollHeight
        node.scrollViewportHeight = innerHeight
        // Absolute screen-buffer row where the scrollable area (inside
        // padding) begins. Exposed via ScrollBoxHandle.getViewportTop() so
        // drag-to-scroll can detect when the drag leaves the scroll viewport.
        node.scrollViewportTop = (y1 ?? y) + padTop

        const maxScroll = Math.max(0, scrollHeight - innerHeight)
        // scrollAnchor: scroll so the anchored element's top is at the
        // viewport top (plus offset). Yoga is FRESH — same calculateLayout
        // pass that just produced scrollHeight. Deterministic alternative
        // to scrollTo(N) which bakes a number that's stale by the throttled
        // render; the element ref defers the read to now. One-shot snap.
        // A prior eased-seek version (proportional drain over ~5 frames)
        // moved scrollTop without firing React's notify → parent's quantized
        // store snapshot never updated → StickyTracker got stale range props
        // → firstVisible wrong. Also: SCROLL_MIN_PER_FRAME=4 with snap-at-1
        // ping-ponged forever at delta=2. Smooth needs drain-end notify
        // plumbing; shipping instant first. stickyScroll overrides.
        if (node.scrollAnchor) {
          const anchorTop = node.scrollAnchor.el.yogaNode?.getComputedTop()
          if (anchorTop != null) {
            node.scrollTop = anchorTop + node.scrollAnchor.offset
            node.pendingScrollDelta = undefined
          }
          node.scrollAnchor = undefined
        }
        // At-bottom follow. Positional: if scrollTop was at (or past) the
        // previous max, pin to the new max. Scroll away → stop following;
        // scroll back (or scrollToBottom/sticky attr) → resume. The sticky
        // flag is OR'd in for cold start (scrollTop=0 before first layout)
        // and scrollToBottom-from-far-away (flag set before scrollTop moves)
        // — the imperative field takes precedence over the attribute so
        // scrollTo/scrollBy can break stickiness. pendingDelta<0 guard:
        // don't cancel an in-flight scroll-up when content races in.
        // Capture scrollTop before follow so ink.tsx can translate any
        // active text selection by the same delta (native terminal behavior:
        // view keeps scrolling, highlight walks up with the text).
        const scrollTopBeforeFollow = node.scrollTop ?? 0
        const sticky =
          node.stickyScroll ?? Boolean(node.attributes['stickyScroll'])
        const prevMaxScroll = Math.max(0, prevScrollHeight - prevInnerHeight)
        // Positional check only valid when content grew — virtualization can
        // transiently SHRINK scrollHeight (tail unmount + stale heightCache
        // spacer) making scrollTop >= prevMaxScroll true by artifact, not
        // because the user was at bottom.
        const grew = scrollHeight >= prevScrollHeight
        const atBottom =
          sticky || (grew && scrollTopBeforeFollow >= prevMaxScroll)
        if (atBottom && (node.pendingScrollDelta ?? 0) >= 0) {
          node.scrollTop = maxScroll
          node.pendingScrollDelta = undefined
          // Sync flag so useVirtualScroll's isSticky() agrees with positional
          // state — sticky-broken-but-at-bottom (wheel tremor, click-select
          // at max) otherwise leaves useVirtualScroll's clamp holding the
          // viewport short of new streaming content. scrollTo/scrollBy set
          // false; this restores true, same as scrollToBottom() would.
          // Only restore when (a) positionally at bottom and (b) the flag
          // was explicitly broken (===false) by scrollTo/scrollBy. When
          // undefined (never set by user action) leave it alone — setting it
          // would make the sticky flag sticky-by-default and lock out
          // direct scrollTop writes (e.g. the alt-screen-perf test).
          if (
            node.stickyScroll === false &&
            scrollTopBeforeFollow >= prevMaxScroll
          ) {
            node.stickyScroll = true
          }
        }
        const followDelta = (node.scrollTop ?? 0) - scrollTopBeforeFollow
        if (followDelta > 0) {
          const vpTop = node.scrollViewportTop ?? 0
          followScroll = {
            delta: followDelta,
            viewportTop: vpTop,
            viewportBottom: vpTop + innerHeight - 1,
          }
        }
        // Drain pendingScrollDelta. Native terminals (proportional burst
        // events) use proportional drain; xterm.js (VS Code, sparse events +
        // app-side accel curve) uses adaptive small-step drain. isXtermJs()
        // depends on the async XTVERSION probe, but by the time this runs
        // (pendingScrollDelta is only set by wheel events, >>50ms after
        // startup) the probe has resolved — same timing guarantee the
        // wheel-accel curve relies on.
        let cur = node.scrollTop ?? 0
        const pending = node.pendingScrollDelta
        const cMin = node.scrollClampMin
        const cMax = node.scrollClampMax
        const haveClamp = cMin !== undefined && cMax !== undefined
        if (pending !== undefined && pending !== 0) {
          // Drain continues even past the clamp — the render-clamp below
          // holds the VISUAL at the mounted edge regardless. Hard-stopping
          // here caused stop-start jutter: drain hits edge → pause → React
          // commits → clamp widens → drain resumes → edge again. Letting
          // scrollTop advance smoothly while the clamp lags gives continuous
          // visual scroll at React's commit rate (the clamp catches up each
          // commit). But THROTTLE the drain when already past the clamp so
          // scrollTop doesn't race 5000 rows ahead of the mounted range
          // (slide-cap would then take 200 commits to catch up = long
          // perceived stall at the edge). Past-clamp drain caps at ~4 rows/
          // frame, roughly matching React's slide rate so the gap stays
          // bounded and catch-up is quick once input stops.
          const pastClamp =
            haveClamp &&
            ((pending < 0 && cur < cMin) || (pending > 0 && cur > cMax))
          const eff = pastClamp ? Math.min(4, innerHeight >> 3) : innerHeight
          cur += isXtermJsHost()
            ? drainAdaptive(node, pending, eff)
            : drainProportional(node, pending, eff)
        } else if (pending === 0) {
          // Opposite scrollBy calls cancelled to zero — clear so we don't
          // schedule an infinite loop of no-op drain frames.
          node.pendingScrollDelta = undefined
        }
        let scrollTop = Math.max(0, Math.min(cur, maxScroll))
        // Virtual-scroll clamp: if scrollTop raced past the currently-mounted
        // range (burst PageUp before React re-renders), render at the EDGE of
        // the mounted children instead of blank spacer. Do NOT write back to
        // node.scrollTop — the clamped value is for this paint only; the real
        // scrollTop stays so React's next commit sees the target and mounts
        // the right range. Not scheduling scrollDrainNode here keeps the
        // clamp passive — React's commit → resetAfterCommit → onRender will
        // paint again with fresh bounds.
        const clamped = haveClamp
          ? Math.max(cMin, Math.min(scrollTop, cMax))
          : scrollTop
        node.scrollTop = scrollTop
        // Clamp hitting top/bottom consumes any remainder. Set drainPending
        // only after clamp so a wasted no-op frame isn't scheduled.
        if (scrollTop !== cur) node.pendingScrollDelta = undefined
        if (node.pendingScrollDelta !== undefined) scrollDrainNode = node
        scrollTop = clamped

        if (content && contentYoga) {
          // Compute content wrapper's absolute render position with scroll
          // offset applied, then render its children with culling.
          const contentX = x + contentYoga.getComputedLeft()
          const contentY = y + contentYoga.getComputedTop() - scrollTop
          // layoutShifted detection gap: when scrollTop moves by >= viewport
          // height (batched PageUps, fast wheel), every visible child gets
          // culled (cache dropped) and every newly-visible child has no
          // cache — so the children's positionChanged check can't fire.
          // The content wrapper's cached y (which encodes -scrollTop) is
          // the only node that survives to witness the scroll.
          const contentCached = nodeCache.get(content)
          let hint: ScrollHint | null = null
          if (contentCached && contentCached.y !== contentY) {
            // delta = newScrollTop - oldScrollTop (positive = scrolled down).
            // Capture a DECSTBM hint if the container itself didn't move
            // and the shift fits within the viewport — otherwise the full
            // rewrite is needed anyway, and layoutShifted stays the fallback.
            const delta = contentCached.y - contentY
            const regionTop = Math.floor(y + contentYoga.getComputedTop())
            const regionBottom = regionTop + innerHeight - 1
            if (
              cached?.y === y &&
              cached.height === height &&
              innerHeight > 0 &&
              Math.abs(delta) < innerHeight
            ) {
              hint = { top: regionTop, bottom: regionBottom, delta }
              scrollHint = hint
            } else {
              layoutShifted = true
            }
          }
          // Fast path: scroll (hint captured) with usable prevScreen.
          // Blit prevScreen's scroll region into next.screen, shift in-place
          // by delta (mirrors DECSTBM), then render ONLY the edge rows. The
          // nested clip keeps child writes out of stable rows — a tall child
          // that spans edge+stable still renders but stable cells are
          // clipped, preserving the blit. Avoids re-rendering every visible
          // child (expensive for long syntax-highlighted transcripts).
          //
          // When content.dirty (e.g. streaming text at the bottom of the
          // scroll), we still use the fast path — the dirty child is almost
          // always in the edge rows (the bottom, where new content appears).
          // After edge rendering, any dirty children in stable rows are
          // re-rendered in a second pass to avoid showing stale blitted
          // content.
          //
          // Guard: the fast path only handles pure scroll or bottom-append.
          // Child removal/insertion changes the content height in a way that
          // doesn't match the scroll delta — fall back to the full path so
          // removed children don't leave stale cells and shifted siblings
          // render at their new positions.
          const scrollHeight = contentYoga.getComputedHeight()
          const prevHeight = contentCached?.height ?? scrollHeight
          const heightDelta = scrollHeight - prevHeight
          const safeForFastPath =
            !hint ||
            heightDelta === 0 ||
            (hint.delta > 0 && heightDelta === hint.delta)
          // scrollHint is set above when hint is captured. If safeForFastPath
          // is false the full path renders a next.screen that doesn't match
          // the DECSTBM shift — emitting DECSTBM leaves stale rows (seen as
          // content bleeding through during scroll-up + streaming). Clear it.
          if (!safeForFastPath) scrollHint = null
          if (hint && prevScreen && safeForFastPath) {
            const { top, bottom, delta } = hint
            const w = Math.floor(width)
            output.blit(prevScreen, Math.floor(x), top, w, bottom - top + 1)
            output.shift(top, bottom, delta)
            // Edge rows: new content entering the viewport.
            const edgeTop = delta > 0 ? bottom - delta + 1 : top
            const edgeBottom = delta > 0 ? bottom : top - delta - 1
            output.clear({
              x: Math.floor(x),
              y: edgeTop,
              width: w,
              height: edgeBottom - edgeTop + 1,
            })
            output.clip({
              x1: undefined,
              x2: undefined,
              y1: edgeTop,
              y2: edgeBottom + 1,
            })
            // Snapshot dirty children before the first pass — the first
            // pass clears dirty flags, and edge-spanning children would be
            // missed by the second pass without this snapshot.
            const dirtyChildren = content.dirty
              ? new Set(content.childNodes.filter(c => (c as DOMElement).dirty))
              : null
            renderScrolledChildren(
              content,
              output,
              contentX,
              contentY,
              hasRemovedChild,
              undefined,
              // Cull to edge in child-local coords (inverse of contentY offset).
              edgeTop - contentY,
              edgeBottom + 1 - contentY,
              boxBackgroundColor,
              true,
            )
            output.unclip()

            // Second pass: re-render children in stable rows whose screen
            // position doesn't match where the shift put their old pixels.
            // Covers TWO cases:
            //   1. Dirty children — their content changed, blitted pixels are
            //      stale regardless of position.
            //   2. Clean children BELOW a middle-growth point — when a dirty
            //      sibling above them grows, their yogaTop increases but
            //      scrollTop increases by the same amount (sticky), so their
            //      screenY is CONSTANT. The shift moved their old pixels to
            //      screenY-delta (wrong); they should stay at screenY. Without
            //      this, the spinner/tmux-monitor ghost at shifted positions
            //      during streaming (e.g. triple spinner, pill duplication).
            //   For bottom-append (the common case), all clean children are
            //   ABOVE the growth point; their screenY decreased by delta and
            //   the shift put them at the right place — skipped here, fast
            //   path preserved.
            if (dirtyChildren) {
              const edgeTopLocal = edgeTop - contentY
              const edgeBottomLocal = edgeBottom + 1 - contentY
              const spaces = ' '.repeat(w)
              // Track cumulative height change of children iterated so far.
              // A clean child's yogaTop is unchanged iff this is zero (no
              // sibling above it grew/shrank/mounted). When zero, the skip
              // check cached.y−delta === screenY reduces to delta === delta
              // (tautology) → skip without yoga reads. Restores O(dirty)
              // that #24536 traded away: for bottom-append the dirty child
              // is last (all clean children skip); for virtual-scroll range
              // shift the topSpacer shrink + new-item heights self-balance
              // to zero before reaching the clean block. Middle-growth
              // leaves shift non-zero → clean children after the growth
              // point fall through to yoga + the fine-grained check below,
              // preserving the ghost-box fix.
              let cumHeightShift = 0
              for (const childNode of content.childNodes) {
                const childElem = childNode as DOMElement
                const isDirty = dirtyChildren.has(childNode)
                if (!isDirty && cumHeightShift === 0) {
                  if (nodeCache.has(childElem)) continue
                  // Uncached = culled last frame, now re-entering. blit
                  // never painted it → fall through to yoga + render.
                  // Height unchanged (clean), so cumHeightShift stays 0.
                }
                const cy = childElem.yogaNode
                if (!cy) continue
                const childTop = cy.getComputedTop()
                const childH = cy.getComputedHeight()
                const childBottom = childTop + childH
                if (isDirty) {
                  const prev = nodeCache.get(childElem)
                  cumHeightShift += childH - (prev ? prev.height : 0)
                }
                // Skip culled children (outside viewport)
                if (
                  childBottom <= scrollTop ||
                  childTop >= scrollTop + innerHeight
                )
                  continue
                // Skip children entirely within edge rows (already rendered)
                if (childTop >= edgeTopLocal && childBottom <= edgeBottomLocal)
                  continue
                const screenY = Math.floor(contentY + childTop)
                // Clean children reaching here have cumHeightShift ≠ 0 OR
                // no cache. Re-check precisely: cached.y − delta is where
                // the shift left old pixels; if it equals new screenY the
                // blit is correct (shift re-balanced at this child, or
                // yogaTop happens to net out). No cache → blit never
                // painted it → render.
                if (!isDirty) {
                  const childCached = nodeCache.get(childElem)
                  if (
                    childCached &&
                    Math.floor(childCached.y) - delta === screenY
                  ) {
                    continue
                  }
                }
                // Wipe this child's region with spaces to overwrite stale
                // blitted content — output.clear() only expands damage and
                // cannot zero cells that the blit already wrote.
                const screenBottom = Math.min(
                  Math.floor(contentY + childBottom),
                  Math.floor((y1 ?? y) + padTop + innerHeight),
                )
                if (screenY < screenBottom) {
                  const fill = Array(screenBottom - screenY)
                    .fill(spaces)
                    .join('\n')
                  output.write(Math.floor(x), screenY, fill)
                  output.clip({
                    x1: undefined,
                    x2: undefined,
                    y1: screenY,
                    y2: screenBottom,
                  })
                  renderNodeToOutput(childElem, output, {
                    offsetX: contentX,
                    offsetY: contentY,
                    prevScreen: undefined,
                    inheritedBackgroundColor: boxBackgroundColor,
                  })
                  output.unclip()
                }
              }
            }

            // Third pass: repair rows where shifted copies of absolute
            // overlays landed. The blit copied prevScreen cells INCLUDING
            // overlay pixels (overlays render AFTER this ScrollBox so they
            // painted into prevScreen's scroll region). After shift, those
            // pixels sit at (rect.y - delta) — neither edge render nor the
            // overlay's own re-render covers them. Wipe and re-render
            // ScrollBox content so the diff writes correct cells.
            const spaces = absoluteRectsPrev.length ? ' '.repeat(w) : ''
            for (const r of absoluteRectsPrev) {
              if (r.y >= bottom + 1 || r.y + r.height <= top) continue
              const shiftedTop = Math.max(top, Math.floor(r.y) - delta)
              const shiftedBottom = Math.min(
                bottom + 1,
                Math.floor(r.y + r.height) - delta,
              )
              // Skip if entirely within edge rows (already rendered).
              if (shiftedTop >= edgeTop && shiftedBottom <= edgeBottom + 1)
                continue
              if (shiftedTop >= shiftedBottom) continue
              const fill = Array(shiftedBottom - shiftedTop)
                .fill(spaces)
                .join('\n')
              output.write(Math.floor(x), shiftedTop, fill)
              output.clip({
                x1: undefined,
                x2: undefined,
                y1: shiftedTop,
                y2: shiftedBottom,
              })
              renderScrolledChildren(
                content,
                output,
                contentX,
                contentY,
                hasRemovedChild,
                undefined,
                shiftedTop - contentY,
                shiftedBottom - contentY,
                boxBackgroundColor,
                true,
              )
              output.unclip()
            }
          } else {
            // Full path. Two sub-cases:
            //
            // Scrolled without a usable hint (big jump, container moved):
            // child positions in prevScreen are stale. Clear the viewport
            // and disable blit so children don't restore shifted content.
            //
            // No scroll (spinner tick, content edit): child positions in
            // prevScreen are still valid. Skip the viewport clear and pass
            // prevScreen so unchanged children blit. Dirty children already
            // self-clear via their own cached-rect clear. Without this, a
            // spinner inside ScrollBox forces a full-content rewrite every
            // frame — on wide terminals over tmux (no BSU/ESU) the
            // bandwidth crosses the chunk boundary and the frame tears.
            const scrolled = contentCached && contentCached.y !== contentY
            if (scrolled && y1 !== undefined && y2 !== undefined) {
              output.clear({
                x: Math.floor(x),
                y: Math.floor(y1),
                width: Math.floor(width),
                height: Math.floor(y2 - y1),
              })
            }
            // positionChanged (ScrollBox height shrunk — pill mount) means a
            // child spanning the old bottom edge would blit its full cached
            // rect past the new clip. output.ts clips blits now, but also
            // disable prevScreen here so the partial-row child re-renders at
            // correct bounds instead of blitting a clipped (truncated) old
            // rect.
            renderScrolledChildren(
              content,
              output,
              contentX,
              contentY,
              hasRemovedChild,
              scrolled || positionChanged ? undefined : prevScreen,
              scrollTop,
              scrollTop + innerHeight,
              boxBackgroundColor,
            )
          }
          nodeCache.set(content, {
            x: contentX,
            y: contentY,
            width: contentYoga.getComputedWidth(),
            height: contentYoga.getComputedHeight(),
          })
          content.dirty = false
        }
      } else {
        // Fill interior with background color before rendering children.
        // This covers padding areas and empty space; child text inherits
        // the color via inheritedBackgroundColor so written cells also
        // get the background.
        // Disable prevScreen for children: the fill overwrites the entire
        // interior each render, so child blits from prevScreen would restore
        // stale cells (wrong bg if it changed) on top of the fresh fill.
        const ownBackgroundColor = node.style.backgroundColor
        if (ownBackgroundColor || node.style.opaque) {
          const borderLeft = yogaNode.getComputedBorder(LayoutEdge.Left)
          const borderRight = yogaNode.getComputedBorder(LayoutEdge.Right)
          const borderTop = yogaNode.getComputedBorder(LayoutEdge.Top)
          const borderBottom = yogaNode.getComputedBorder(LayoutEdge.Bottom)
          const innerWidth = Math.floor(width) - borderLeft - borderRight
          const innerHeight = Math.floor(height) - borderTop - borderBottom
          if (innerWidth > 0 && innerHeight > 0) {
            const spaces = ' '.repeat(innerWidth)
            const fillLine = ownBackgroundColor
              ? applyTextStyles(spaces, { backgroundColor: ownBackgroundColor })
              : spaces
            const fill = Array(innerHeight).fill(fillLine).join('\n')
            output.write(x + borderLeft, y + borderTop, fill)
          }
        }

        renderChildren(
          node,
          output,
          x,
          y,
          hasRemovedChild,
          // backgroundColor and opaque both disable child blit: the fill
          // overwrites the entire interior each render, so any child whose
          // layout position shifted would blit stale cells from prevScreen
          // on top of the fresh fill. Previously opaque kept blit enabled
          // on the assumption that plain-space fill + unchanged children =
          // valid composite, but children CAN reposition (ScrollBox remeasure
          // on re-render → /permissions body blanked on Down arrow, #25436).
          ownBackgroundColor || node.style.opaque ? undefined : prevScreen,
          boxBackgroundColor,
        )
      }

      if (needsClip) {
        output.unclip()
      }

      // Render border AFTER children to ensure it's not overwritten by child
      // clearing operations. When a child shrinks, it clears its old area,
      // which may overlap with where the parent's border now is.
      renderBorder(x, y, node, output)
    } else if (node.nodeName === 'ink-root') {
      renderChildren(
        node,
        output,
        x,
        y,
        hasRemovedChild,
        prevScreen,
        inheritedBackgroundColor,
      )
    }

    // Cache layout bounds for dirty tracking
    const rect = { x, y, width, height, top: yogaTop }
    nodeCache.set(node, rect)
    if (node.style.position === 'absolute') {
      absoluteRectsCur.push(rect)
    }
    node.dirty = false
  }
}

// Overflow contamination: content overflows right/down, so clean siblings
// AFTER a dirty/removed sibling can contain stale overflow in prevScreen.
// Disable blit for siblings after a dirty child — but still pass prevScreen
// TO the dirty child itself so its clean descendants can blit. The dirty
// child's own blit check already fails (node.dirty=true at line 216), so
// passing prevScreen only benefits its subtree.
// For removed children we don't know their original position, so
// conservatively disable blit for all.
//
// Clipped children (overflow hidden/scroll on both axes) cannot overflow
// onto later siblings — their content is confined to their layout bounds.
// Skip the contamination guard for them so later siblings can still blit.
// Without this, a spinner inside a ScrollBox dirties the wrapper on every
// tick and the bottom prompt section never blits → 100% writes every frame.
//
// Exception: absolute-positioned clipped children may have layout bounds
// that overlap arbitrary siblings, so the clipping does not help.
//
// Overlap contamination (seenDirtyClipped): a later ABSOLUTE sibling whose
// rect sits inside a dirty clipped child's bounds would blit stale cells
// from prevScreen — the clipped child just rewrote those cells this frame.
// The clipsBothAxes skip only protects against OVERFLOW (clipped child
// painting outside its bounds), not overlap (absolute sibling painting
// inside them). For non-opaque absolute siblings, skipSelfBlit forces
// descent (the full-width rect has transparent gaps → stale blit) while
// still passing prevScreen so opaque descendants can blit their narrower
// rects (NewMessagesPill's inner Text with backgroundColor). Opaque
// absolute siblings fill their entire rect — direct blit is safe.
function renderChildren(
  node: DOMElement,
  output: Output,
  offsetX: number,
  offsetY: number,
  hasRemovedChild: boolean,
  prevScreen: Screen | undefined,
  inheritedBackgroundColor: Color | undefined,
): void {
  let seenDirtyChild = false
  let seenDirtyClipped = false
  for (const childNode of node.childNodes) {
    const childElem = childNode as DOMElement
    // Capture dirty before rendering — renderNodeToOutput clears the flag
    const wasDirty = childElem.dirty
    const isAbsolute = childElem.style.position === 'absolute'
    renderNodeToOutput(childElem, output, {
      offsetX,
      offsetY,
      prevScreen: hasRemovedChild || seenDirtyChild ? undefined : prevScreen,
      // Short-circuits on seenDirtyClipped (false in the common case) so
      // the opaque/bg reads don't happen per-child per-frame.
      skipSelfBlit:
        seenDirtyClipped &&
        isAbsolute &&
        !childElem.style.opaque &&
        childElem.style.backgroundColor === undefined,
      inheritedBackgroundColor,
    })
    if (wasDirty && !seenDirtyChild) {
      if (!clipsBothAxes(childElem) || isAbsolute) {
        seenDirtyChild = true
      } else {
        seenDirtyClipped = true
      }
    }
  }
}

function clipsBothAxes(node: DOMElement): boolean {
  const ox = node.style.overflowX ?? node.style.overflow
  const oy = node.style.overflowY ?? node.style.overflow
  return (
    (ox === 'hidden' || ox === 'scroll') && (oy === 'hidden' || oy === 'scroll')
  )
}

// When Yoga squeezes a box to h=0, the ghost only happens if a sibling
// lands at the same computed top — then both write to that row and the
// shorter content leaves the longer's tail visible. Yoga's pixel-grid
// rounding can give h=0 while still advancing the next sibling's top
// (HelpV2's third shortcuts column), so h=0 alone isn't sufficient.
function siblingSharesY(node: DOMElement, yogaNode: LayoutNode): boolean {
  const parent = node.parentNode
  if (!parent) return false
  const myTop = yogaNode.getComputedTop()
  const siblings = parent.childNodes
  const idx = siblings.indexOf(node)
  for (let i = idx + 1; i < siblings.length; i++) {
    const sib = (siblings[i] as DOMElement).yogaNode
    if (!sib) continue
    return sib.getComputedTop() === myTop
  }
  // No next sibling with a yoga node — check previous. A run of h=0 boxes
  // at the tail would all share y with each other.
  for (let i = idx - 1; i >= 0; i--) {
    const sib = (siblings[i] as DOMElement).yogaNode
    if (!sib) continue
    return sib.getComputedTop() === myTop
  }
  return false
}

// When a node blits, its absolute-positioned descendants that paint outside
// the node's layout bounds are NOT covered by the blit (which only copies
// the node's own rect). If a dirty sibling re-rendered and overwrote those
// cells, we must re-blit them from prevScreen so the overlays survive.
// Example: PromptInputFooter's slash menu uses position='absolute' bottom='100%'
// to float above the prompt; a spinner tick in the ScrollBox above re-renders
// and overwrites those cells. Without this, the menu vanishes on the next frame.
function blitEscapingAbsoluteDescendants(
  node: DOMElement,
  output: Output,
  prevScreen: Screen,
  px: number,
  py: number,
  pw: number,
  ph: number,
): void {
  const pr = px + pw
  const pb = py + ph
  for (const child of node.childNodes) {
    if (child.nodeName === '#text') continue
    const elem = child as DOMElement
    if (elem.style.position === 'absolute') {
      const cached = nodeCache.get(elem)
      if (cached) {
        absoluteRectsCur.push(cached)
        const cx = Math.floor(cached.x)
        const cy = Math.floor(cached.y)
        const cw = Math.floor(cached.width)
        const ch = Math.floor(cached.height)
        // Only blit rects that extend outside the parent's layout bounds —
        // cells within the parent rect are already covered by the parent blit.
        if (cx < px || cy < py || cx + cw > pr || cy + ch > pb) {
          output.blit(prevScreen, cx, cy, cw, ch)
        }
      }
    }
    // Recurse — absolute descendants can be nested arbitrarily deep
    blitEscapingAbsoluteDescendants(elem, output, prevScreen, px, py, pw, ph)
  }
}

// Render children of a scroll container with viewport culling.
// scrollTopY..scrollBottomY are the visible window in CHILD-LOCAL Yoga coords
// (i.e. what getComputedTop() returns). Children entirely outside this window
// are skipped; their nodeCache entry is deleted so if they re-enter the
// viewport later they don't emit a stale clear for a position now occupied
// by a sibling.
function renderScrolledChildren(
  node: DOMElement,
  output: Output,
  offsetX: number,
  offsetY: number,
  hasRemovedChild: boolean,
  prevScreen: Screen | undefined,
  scrollTopY: number,
  scrollBottomY: number,
  inheritedBackgroundColor: Color | undefined,
  // When true (DECSTBM fast path), culled children keep their cache —
  // the blit+shift put stable rows in next.screen so stale cache is
  // never read. Avoids walking O(total_children * subtree_depth) per frame.
  preserveCulledCache = false,
): void {
  let seenDirtyChild = false
  // Track cumulative height shift of dirty children iterated so far. When
  // zero, a clean child's yogaTop is unchanged (no sibling above it grew),
  // so cached.top is fresh and the cull check skips yoga. Bottom-append
  // has the dirty child last → all prior clean children hit cache →
  // O(dirty) not O(mounted). Middle-growth leaves shift non-zero after
  // the dirty child → subsequent children yoga-read (needed for correct
  // culling since their yogaTop shifted).
  let cumHeightShift = 0
  for (const childNode of node.childNodes) {
    const childElem = childNode as DOMElement
    const cy = childElem.yogaNode
    if (cy) {
      const cached = nodeCache.get(childElem)
      let top: number
      let height: number
      if (
        cached?.top !== undefined &&
        !childElem.dirty &&
        cumHeightShift === 0
      ) {
        top = cached.top
        height = cached.height
      } else {
        top = cy.getComputedTop()
        height = cy.getComputedHeight()
        if (childElem.dirty) {
          cumHeightShift += height - (cached ? cached.height : 0)
        }
        // Refresh cached top so next frame's cumShift===0 path stays
        // correct. For culled children with preserveCulledCache=true this
        // is the ONLY refresh point — without it, a middle-growth frame
        // leaves stale tops that misfire next frame.
        if (cached) cached.top = top
      }
      const bottom = top + height
      if (bottom <= scrollTopY || top >= scrollBottomY) {
        // Culled — outside visible window. Drop stale cache entries from
        // the subtree so when this child re-enters it doesn't fire clears
        // at positions now occupied by siblings. The viewport-clear on
        // scroll-change handles the visible-area repaint.
        if (!preserveCulledCache) dropSubtreeCache(childElem)
        continue
      }
    }
    const wasDirty = childElem.dirty
    renderNodeToOutput(childElem, output, {
      offsetX,
      offsetY,
      prevScreen: hasRemovedChild || seenDirtyChild ? undefined : prevScreen,
      inheritedBackgroundColor,
    })
    if (wasDirty) {
      seenDirtyChild = true
    }
  }
}

function dropSubtreeCache(node: DOMElement): void {
  nodeCache.delete(node)
  for (const child of node.childNodes) {
    if (child.nodeName !== '#text') {
      dropSubtreeCache(child as DOMElement)
    }
  }
}

// Exported for testing
export { buildCharToSegmentMap, applyStylesToWrappedText }

export default renderNodeToOutput