screen.ts
ink/screen.ts
1487
Lines
49323
Bytes
27
Exports
4
Imports
10
Keywords
What this is
This page documents one file from the repository and includes its full source so you can read it without leaving the docs site.
Beginner explanation
This file is one piece of the larger system. Its name, directory, imports, and exports show where it fits. Start by reading the exports and related files first.
How it is used
Start from the exports list and related files. Those are the easiest clues for where this file fits into the system.
Expert explanation
Architecturally, this file intersects with ui-flow. It contains 1487 lines, 4 detected imports, and 27 detected exports.
Important relationships
Detected exports
CharPoolHyperlinkPoolStylePoolenumHyperlinkCellScreenisEmptyCellAtisCellEmptycreateScreenresetScreenmigrateScreenPoolscellAtcellAtIndexvisibleCellAtIndexcharInCellAtsetCellAtsetCellStyleIdblitRegionclearRegionshiftRowsOSC8_PREFIXextractHyperlinkFromStylesfilterOutHyperlinkStylesdiffdiffEachmarkNoSelectRegion
Keywords
screenwidthcellscelldamageheightnextword1regionhyperlink
Detected imports
@alcalzone/ansi-tokenize./layout/geometry.js./termio/ansi.js./warn.js
Source notes
This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.
Full source
import {
type AnsiCode,
ansiCodesToString,
diffAnsiCodes,
} from '@alcalzone/ansi-tokenize'
import {
type Point,
type Rectangle,
type Size,
unionRect,
} from './layout/geometry.js'
import { BEL, ESC, SEP } from './termio/ansi.js'
import * as warn from './warn.js'
// --- Shared Pools (interning for memory efficiency) ---
// Character string pool shared across all screens.
// With a shared pool, interned char IDs are valid across screens,
// so blitRegion can copy IDs directly (no re-interning) and
// diffEach can compare IDs as integers (no string lookup).
export class CharPool {
private strings: string[] = [' ', ''] // Index 0 = space, 1 = empty (spacer)
private stringMap = new Map<string, number>([
[' ', 0],
['', 1],
])
private ascii: Int32Array = initCharAscii() // charCode → index, -1 = not interned
intern(char: string): number {
// ASCII fast-path: direct array lookup instead of Map.get
if (char.length === 1) {
const code = char.charCodeAt(0)
if (code < 128) {
const cached = this.ascii[code]!
if (cached !== -1) return cached
const index = this.strings.length
this.strings.push(char)
this.ascii[code] = index
return index
}
}
const existing = this.stringMap.get(char)
if (existing !== undefined) return existing
const index = this.strings.length
this.strings.push(char)
this.stringMap.set(char, index)
return index
}
get(index: number): string {
return this.strings[index] ?? ' '
}
}
// Hyperlink string pool shared across all screens.
// Index 0 = no hyperlink.
export class HyperlinkPool {
private strings: string[] = [''] // Index 0 = no hyperlink
private stringMap = new Map<string, number>()
intern(hyperlink: string | undefined): number {
if (!hyperlink) return 0
let id = this.stringMap.get(hyperlink)
if (id === undefined) {
id = this.strings.length
this.strings.push(hyperlink)
this.stringMap.set(hyperlink, id)
}
return id
}
get(id: number): string | undefined {
return id === 0 ? undefined : this.strings[id]
}
}
// SGR 7 (inverse) as an AnsiCode. endCode '\x1b[27m' flags VISIBLE_ON_SPACE
// so bit 0 of the resulting styleId is set → renderer won't skip inverted
// spaces as invisible.
const INVERSE_CODE: AnsiCode = {
type: 'ansi',
code: '\x1b[7m',
endCode: '\x1b[27m',
}
// Bold (SGR 1) — stacks cleanly, no reflow in monospace. endCode 22
// also cancels dim (SGR 2); harmless here since we never add dim.
const BOLD_CODE: AnsiCode = {
type: 'ansi',
code: '\x1b[1m',
endCode: '\x1b[22m',
}
// Underline (SGR 4). Kept alongside yellow+bold — the underline is the
// unambiguous visible-on-any-theme marker. Yellow-bg-via-inverse can
// clash with existing bg colors (user-prompt style, tool chrome, syntax
// bg). If you see underline but no yellow, the yellow is being lost in
// the existing cell styling — the overlay IS finding the match.
const UNDERLINE_CODE: AnsiCode = {
type: 'ansi',
code: '\x1b[4m',
endCode: '\x1b[24m',
}
// fg→yellow (SGR 33). With inverse already in the stack, the terminal
// swaps fg↔bg at render — so yellow-fg becomes yellow-BG. Original bg
// becomes fg (readable on most themes: dark-bg → dark-text on yellow).
// endCode 39 is 'default fg' — cancels any prior fg color cleanly.
const YELLOW_FG_CODE: AnsiCode = {
type: 'ansi',
code: '\x1b[33m',
endCode: '\x1b[39m',
}
export class StylePool {
private ids = new Map<string, number>()
private styles: AnsiCode[][] = []
private transitionCache = new Map<number, string>()
readonly none: number
constructor() {
this.none = this.intern([])
}
/**
* Intern a style and return its ID. Bit 0 of the ID encodes whether the
* style has a visible effect on space characters (background, inverse,
* underline, etc.). Foreground-only styles get even IDs; styles visible
* on spaces get odd IDs. This lets the renderer skip invisible spaces
* with a single bitmask check on the packed word.
*/
intern(styles: AnsiCode[]): number {
const key = styles.length === 0 ? '' : styles.map(s => s.code).join('\0')
let id = this.ids.get(key)
if (id === undefined) {
const rawId = this.styles.length
this.styles.push(styles.length === 0 ? [] : styles)
id =
(rawId << 1) |
(styles.length > 0 && hasVisibleSpaceEffect(styles) ? 1 : 0)
this.ids.set(key, id)
}
return id
}
/** Recover styles from an encoded ID. Strips the bit-0 flag via >>> 1. */
get(id: number): AnsiCode[] {
return this.styles[id >>> 1] ?? []
}
/**
* Returns the pre-serialized ANSI string to transition from one style to
* another. Cached by (fromId, toId) — zero allocations after first call
* for a given pair.
*/
transition(fromId: number, toId: number): string {
if (fromId === toId) return ''
const key = fromId * 0x100000 + toId
let str = this.transitionCache.get(key)
if (str === undefined) {
str = ansiCodesToString(diffAnsiCodes(this.get(fromId), this.get(toId)))
this.transitionCache.set(key, str)
}
return str
}
/**
* Intern a style that is `base + inverse`. Cached by base ID so
* repeated calls for the same underlying style don't re-scan the
* AnsiCode[] array. Used by the selection overlay.
*/
private inverseCache = new Map<number, number>()
withInverse(baseId: number): number {
let id = this.inverseCache.get(baseId)
if (id === undefined) {
const baseCodes = this.get(baseId)
// If already inverted, use as-is (avoids SGR 7 stacking)
const hasInverse = baseCodes.some(c => c.endCode === '\x1b[27m')
id = hasInverse ? baseId : this.intern([...baseCodes, INVERSE_CODE])
this.inverseCache.set(baseId, id)
}
return id
}
/** Inverse + bold + yellow-bg-via-fg-swap for the CURRENT search match.
* OTHER matches are plain inverse — bg inherits from the theme. Current
* gets a distinct yellow bg (via fg-then-inverse swap) plus bold weight
* so it stands out in a sea of inverse. Underline was too subtle. Zero
* reflow risk: all pure SGR overlays, per-cell, post-layout. The yellow
* overrides any existing fg (syntax highlighting) on those cells — fine,
* the "you are here" signal IS the point, syntax color can yield. */
private currentMatchCache = new Map<number, number>()
withCurrentMatch(baseId: number): number {
let id = this.currentMatchCache.get(baseId)
if (id === undefined) {
const baseCodes = this.get(baseId)
// Filter BOTH fg + bg so yellow-via-inverse is unambiguous.
// User-prompt cells have an explicit bg (grey box); with that bg
// still set, inverse swaps yellow-fg↔grey-bg → grey-on-yellow on
// SOME terminals, yellow-on-grey on others (inverse semantics vary
// when both colors are explicit). Filtering both gives clean
// yellow-bg + terminal-default-fg everywhere. Bold/dim/italic
// coexist — keep those.
const codes = baseCodes.filter(
c => c.endCode !== '\x1b[39m' && c.endCode !== '\x1b[49m',
)
// fg-yellow FIRST so inverse swaps it to bg. Bold after inverse is
// fine — SGR 1 is fg-attribute-only, order-independent vs 7.
codes.push(YELLOW_FG_CODE)
if (!baseCodes.some(c => c.endCode === '\x1b[27m'))
codes.push(INVERSE_CODE)
if (!baseCodes.some(c => c.endCode === '\x1b[22m')) codes.push(BOLD_CODE)
// Underline as the unambiguous marker — yellow-bg can clash with
// existing bg styling (user-prompt bg, syntax bg). If you see
// underline but no yellow on a match, the overlay IS finding it;
// the yellow is just losing a styling fight.
if (!baseCodes.some(c => c.endCode === '\x1b[24m'))
codes.push(UNDERLINE_CODE)
id = this.intern(codes)
this.currentMatchCache.set(baseId, id)
}
return id
}
/**
* Selection overlay: REPLACE the cell's background with a solid color
* while preserving its foreground (color, bold, italic, dim, underline).
* Matches native terminal selection — a dedicated bg color, not SGR-7
* inverse. Inverse swaps fg/bg per-cell, which fragments visually over
* syntax-highlighted text (every fg color becomes a different bg stripe).
*
* Strips any existing bg (endCode 49m — REPLACES, so diff-added green
* etc. don't bleed through) and any existing inverse (endCode 27m —
* inverse on top of a solid bg would re-swap and look wrong).
*
* bg is set via setSelectionBg(); null → fallback to withInverse() so the
* overlay still works before theme wiring sets a color (tests, first frame).
* Cache is keyed by baseId only — setSelectionBg() clears it on change.
*/
private selectionBgCode: AnsiCode | null = null
private selectionBgCache = new Map<number, number>()
setSelectionBg(bg: AnsiCode | null): void {
if (this.selectionBgCode?.code === bg?.code) return
this.selectionBgCode = bg
this.selectionBgCache.clear()
}
withSelectionBg(baseId: number): number {
const bg = this.selectionBgCode
if (bg === null) return this.withInverse(baseId)
let id = this.selectionBgCache.get(baseId)
if (id === undefined) {
// Keep everything except bg (49m) and inverse (27m). Fg, bold, dim,
// italic, underline, strikethrough all preserved.
const kept = this.get(baseId).filter(
c => c.endCode !== '\x1b[49m' && c.endCode !== '\x1b[27m',
)
kept.push(bg)
id = this.intern(kept)
this.selectionBgCache.set(baseId, id)
}
return id
}
}
// endCodes that produce visible effects on space characters
const VISIBLE_ON_SPACE = new Set([
'\x1b[49m', // background color
'\x1b[27m', // inverse
'\x1b[24m', // underline
'\x1b[29m', // strikethrough
'\x1b[55m', // overline
])
function hasVisibleSpaceEffect(styles: AnsiCode[]): boolean {
for (const style of styles) {
if (VISIBLE_ON_SPACE.has(style.endCode)) return true
}
return false
}
/**
* Cell width classification for handling double-wide characters (CJK, emoji,
* etc.)
*
* We use explicit spacer cells rather than inferring width at render time. This
* makes the data structure self-describing and simplifies cursor positioning
* logic.
*
* @see https://mitchellh.com/writing/grapheme-clusters-in-terminals
*/
// const enum is inlined at compile time - no runtime object, no property access
export const enum CellWidth {
// Not a wide character, cell width 1
Narrow = 0,
// Wide character, cell width 2. This cell contains the actual character.
Wide = 1,
// Spacer occupying the second visual column of a wide character. Do not render.
SpacerTail = 2,
// Spacer at the end of a soft-wrapped line indicating that a wide character
// continues on the next line. Used for preserving wide character semantics
// across line breaks during soft wrapping.
SpacerHead = 3,
}
export type Hyperlink = string | undefined
/**
* Cell is a view type returned by cellAt(). Cells are stored as packed typed
* arrays internally to avoid GC pressure from allocating objects per cell.
*/
export type Cell = {
char: string
styleId: number
width: CellWidth
hyperlink: Hyperlink
}
// Constants for empty/spacer cells to enable fast comparisons
// These are indices into the charStrings table, not codepoints
const EMPTY_CHAR_INDEX = 0 // ' ' (space)
const SPACER_CHAR_INDEX = 1 // '' (empty string for spacer cells)
// Unwritten cells are [EMPTY_CHAR_INDEX=0, packWord1(emptyStyleId=0,0,0)=0].
// Since StylePool.none is always 0 (first intern), unwritten cells are
// indistinguishable from explicitly-cleared cells in the packed array.
// This is intentional: diffEach can compare raw ints with zero normalization.
// isEmptyCellByIndex checks if both words are 0 to identify "never visually written" cells.
function initCharAscii(): Int32Array {
const table = new Int32Array(128)
table.fill(-1)
table[32] = EMPTY_CHAR_INDEX // ' ' (space)
return table
}
// --- Packed cell layout ---
// Each cell is 2 consecutive Int32 elements in the cells array:
// word0 (cells[ci]): charId (full 32 bits)
// word1 (cells[ci + 1]): styleId[31:17] | hyperlinkId[16:2] | width[1:0]
const STYLE_SHIFT = 17
const HYPERLINK_SHIFT = 2
const HYPERLINK_MASK = 0x7fff // 15 bits
const WIDTH_MASK = 3 // 2 bits
// Pack styleId, hyperlinkId, and width into a single Int32
function packWord1(
styleId: number,
hyperlinkId: number,
width: number,
): number {
return (styleId << STYLE_SHIFT) | (hyperlinkId << HYPERLINK_SHIFT) | width
}
// Unwritten cell as BigInt64 — both words are 0, so the 64-bit value is 0n.
// Used by BigInt64Array.fill() for bulk clears (resetScreen, clearRegion).
// Not used for comparison — BigInt element reads cause heap allocation.
const EMPTY_CELL_VALUE = 0n
/**
* Screen uses a packed Int32Array instead of Cell objects to eliminate GC
* pressure. For a 200x120 screen, this avoids allocating 24,000 objects.
*
* Cell data is stored as 2 Int32s per cell in a single contiguous array:
* word0: charId (full 32 bits — index into CharPool)
* word1: styleId[31:17] | hyperlinkId[16:2] | width[1:0]
*
* This layout halves memory accesses in diffEach (2 int loads vs 4) and
* enables future SIMD comparison via Bun.indexOfFirstDifference.
*/
export type Screen = Size & {
// Packed cell data — 2 Int32s per cell: [charId, packed(styleId|hyperlinkId|width)]
// cells and cells64 are views over the same ArrayBuffer.
cells: Int32Array
cells64: BigInt64Array // 1 BigInt64 per cell — used for bulk fill in resetScreen/clearRegion
// Shared pools — IDs are valid across all screens using the same pools
charPool: CharPool
hyperlinkPool: HyperlinkPool
// Empty style ID for comparisons
emptyStyleId: number
/**
* Bounding box of cells that were written to (not blitted) during rendering.
* Used by diff() to limit iteration to only the region that could have changed.
*/
damage: Rectangle | undefined
/**
* Per-cell noSelect bitmap — 1 byte per cell, 1 = exclude from text
* selection (copy + highlight). Used by <NoSelect> to mark gutters
* (line numbers, diff sigils) so click-drag over a diff yields clean
* copyable code. Fully reset each frame in resetScreen; blitRegion
* copies it alongside cells so the blit optimization preserves marks.
*/
noSelect: Uint8Array
/**
* Per-ROW soft-wrap continuation marker. softWrap[r]=N>0 means row r
* is a word-wrap continuation of row r-1 (the `\n` before it was
* inserted by wrapAnsi, not in the source), and row r-1's written
* content ends at absolute column N (exclusive — cells [0..N) are the
* fragment, past N is unwritten padding). 0 means row r is NOT a
* continuation (hard newline or first row). Selection copy checks
* softWrap[r]>0 to join row r onto row r-1 without a newline, and
* reads softWrap[r+1] to know row r's content end when row r+1
* continues from it. The content-end column is needed because an
* unwritten cell and a written-unstyled-space are indistinguishable in
* the packed typed array (both all-zero) — without it we'd either drop
* the word-separator space (trim) or include trailing padding (no
* trim). This encoding (continuation-on-self, prev-content-end-here)
* is chosen so shiftRows preserves the is-continuation semantics: when
* row r scrolls off the top and row r+1 shifts to row r, sw[r] gets
* old sw[r+1] — which correctly says the new row r is a continuation
* of what's now in scrolledOffAbove. Reset each frame; copied by
* blitRegion/shiftRows.
*/
softWrap: Int32Array
}
function isEmptyCellByIndex(screen: Screen, index: number): boolean {
// An empty/unwritten cell has both words === 0:
// word0 = EMPTY_CHAR_INDEX (0), word1 = packWord1(emptyStyleId=0, 0, 0) = 0.
const ci = index << 1
return screen.cells[ci] === 0 && screen.cells[ci | 1] === 0
}
export function isEmptyCellAt(screen: Screen, x: number, y: number): boolean {
if (x < 0 || y < 0 || x >= screen.width || y >= screen.height) return true
return isEmptyCellByIndex(screen, y * screen.width + x)
}
/**
* Check if a Cell (view object) represents an empty cell.
*/
export function isCellEmpty(screen: Screen, cell: Cell): boolean {
// Check if cell looks like an empty cell (space, empty style, narrow, no link).
// Note: After cellAt mapping, unwritten cells have emptyStyleId, so this
// returns true for both unwritten AND cleared cells. Use isEmptyCellAt
// for the internal distinction.
return (
cell.char === ' ' &&
cell.styleId === screen.emptyStyleId &&
cell.width === CellWidth.Narrow &&
!cell.hyperlink
)
}
// Intern a hyperlink string and return its ID (0 = no hyperlink)
function internHyperlink(screen: Screen, hyperlink: Hyperlink): number {
return screen.hyperlinkPool.intern(hyperlink)
}
// ---
export function createScreen(
width: number,
height: number,
styles: StylePool,
charPool: CharPool,
hyperlinkPool: HyperlinkPool,
): Screen {
// Warn if dimensions are not valid integers (likely bad yoga layout output)
warn.ifNotInteger(width, 'createScreen width')
warn.ifNotInteger(height, 'createScreen height')
// Ensure width and height are valid integers to prevent crashes
if (!Number.isInteger(width) || width < 0) {
width = Math.max(0, Math.floor(width) || 0)
}
if (!Number.isInteger(height) || height < 0) {
height = Math.max(0, Math.floor(height) || 0)
}
const size = width * height
// Allocate one buffer, two views: Int32Array for per-word access,
// BigInt64Array for bulk fill in resetScreen/clearRegion.
// ArrayBuffer is zero-filled, which is exactly the empty cell value:
// [EMPTY_CHAR_INDEX=0, packWord1(emptyStyleId=0,0,0)=0].
const buf = new ArrayBuffer(size << 3) // 8 bytes per cell
const cells = new Int32Array(buf)
const cells64 = new BigInt64Array(buf)
return {
width,
height,
cells,
cells64,
charPool,
hyperlinkPool,
emptyStyleId: styles.none,
damage: undefined,
noSelect: new Uint8Array(size),
softWrap: new Int32Array(height),
}
}
/**
* Reset an existing screen for reuse, avoiding allocation of new typed arrays.
* Resizes if needed and clears all cells to empty/unwritten state.
*
* For double-buffering, this allows swapping between front and back buffers
* without allocating new Screen objects each frame.
*/
export function resetScreen(
screen: Screen,
width: number,
height: number,
): void {
// Warn if dimensions are not valid integers
warn.ifNotInteger(width, 'resetScreen width')
warn.ifNotInteger(height, 'resetScreen height')
// Ensure width and height are valid integers to prevent crashes
if (!Number.isInteger(width) || width < 0) {
width = Math.max(0, Math.floor(width) || 0)
}
if (!Number.isInteger(height) || height < 0) {
height = Math.max(0, Math.floor(height) || 0)
}
const size = width * height
// Resize if needed (only grow, to avoid reallocations)
if (screen.cells64.length < size) {
const buf = new ArrayBuffer(size << 3)
screen.cells = new Int32Array(buf)
screen.cells64 = new BigInt64Array(buf)
screen.noSelect = new Uint8Array(size)
}
if (screen.softWrap.length < height) {
screen.softWrap = new Int32Array(height)
}
// Reset all cells — single fill call, no loop
screen.cells64.fill(EMPTY_CELL_VALUE, 0, size)
screen.noSelect.fill(0, 0, size)
screen.softWrap.fill(0, 0, height)
// Update dimensions
screen.width = width
screen.height = height
// Shared pools accumulate — no clearing needed. Unique char/hyperlink sets are bounded.
// Clear damage tracking
screen.damage = undefined
}
/**
* Re-intern a screen's char and hyperlink IDs into new pools.
* Used for generational pool reset — after migrating, the screen's
* typed arrays contain valid IDs for the new pools, and the old pools
* can be GC'd.
*
* O(width * height) but only called occasionally (e.g., between conversation turns).
*/
export function migrateScreenPools(
screen: Screen,
charPool: CharPool,
hyperlinkPool: HyperlinkPool,
): void {
const oldCharPool = screen.charPool
const oldHyperlinkPool = screen.hyperlinkPool
if (oldCharPool === charPool && oldHyperlinkPool === hyperlinkPool) return
const size = screen.width * screen.height
const cells = screen.cells
// Re-intern chars and hyperlinks in a single pass, stride by 2
for (let ci = 0; ci < size << 1; ci += 2) {
// Re-intern charId (word0)
const oldCharId = cells[ci]!
cells[ci] = charPool.intern(oldCharPool.get(oldCharId))
// Re-intern hyperlinkId (packed in word1)
const word1 = cells[ci + 1]!
const oldHyperlinkId = (word1 >>> HYPERLINK_SHIFT) & HYPERLINK_MASK
if (oldHyperlinkId !== 0) {
const oldStr = oldHyperlinkPool.get(oldHyperlinkId)
const newHyperlinkId = hyperlinkPool.intern(oldStr)
// Repack word1 with new hyperlinkId, preserving styleId and width
const styleId = word1 >>> STYLE_SHIFT
const width = word1 & WIDTH_MASK
cells[ci + 1] = packWord1(styleId, newHyperlinkId, width)
}
}
screen.charPool = charPool
screen.hyperlinkPool = hyperlinkPool
}
/**
* Get a Cell view at the given position. Returns a new object each call -
* this is intentional as cells are stored packed, not as objects.
*/
export function cellAt(screen: Screen, x: number, y: number): Cell | undefined {
if (x < 0 || y < 0 || x >= screen.width || y >= screen.height)
return undefined
return cellAtIndex(screen, y * screen.width + x)
}
/**
* Get a Cell view by pre-computed array index. Skips bounds checks and
* index computation — caller must ensure index is valid.
*/
export function cellAtIndex(screen: Screen, index: number): Cell {
const ci = index << 1
const word1 = screen.cells[ci + 1]!
const hid = (word1 >>> HYPERLINK_SHIFT) & HYPERLINK_MASK
return {
// Unwritten cells have charIndex=0 (EMPTY_CHAR_INDEX); charPool.get(0) returns ' '
char: screen.charPool.get(screen.cells[ci]!),
styleId: word1 >>> STYLE_SHIFT,
width: word1 & WIDTH_MASK,
hyperlink: hid === 0 ? undefined : screen.hyperlinkPool.get(hid),
}
}
/**
* Get a Cell at the given index, or undefined if it has no visible content.
* Returns undefined for spacer cells (charId 1), empty unstyled spaces, and
* fg-only styled spaces that match lastRenderedStyleId (cursor-forward
* produces an identical visual result, avoiding a Cell allocation).
*
* @param lastRenderedStyleId - styleId of the last rendered cell on this
* line, or -1 if none yet.
*/
export function visibleCellAtIndex(
cells: Int32Array,
charPool: CharPool,
hyperlinkPool: HyperlinkPool,
index: number,
lastRenderedStyleId: number,
): Cell | undefined {
const ci = index << 1
const charId = cells[ci]!
if (charId === 1) return undefined // spacer
const word1 = cells[ci + 1]!
// For spaces: 0x3fffc masks bits 2-17 (hyperlinkId + styleId visibility
// bit). If zero, the space has no hyperlink and at most a fg-only style.
// Then word1 >>> STYLE_SHIFT is the foreground style — skip if it's zero
// (truly invisible) or matches the last rendered style on this line.
if (charId === 0 && (word1 & 0x3fffc) === 0) {
const fgStyle = word1 >>> STYLE_SHIFT
if (fgStyle === 0 || fgStyle === lastRenderedStyleId) return undefined
}
const hid = (word1 >>> HYPERLINK_SHIFT) & HYPERLINK_MASK
return {
char: charPool.get(charId),
styleId: word1 >>> STYLE_SHIFT,
width: word1 & WIDTH_MASK,
hyperlink: hid === 0 ? undefined : hyperlinkPool.get(hid),
}
}
/**
* Write cell data into an existing Cell object to avoid allocation.
* Caller must ensure index is valid.
*/
function cellAtCI(screen: Screen, ci: number, out: Cell): void {
const w1 = ci | 1
const word1 = screen.cells[w1]!
out.char = screen.charPool.get(screen.cells[ci]!)
out.styleId = word1 >>> STYLE_SHIFT
out.width = word1 & WIDTH_MASK
const hid = (word1 >>> HYPERLINK_SHIFT) & HYPERLINK_MASK
out.hyperlink = hid === 0 ? undefined : screen.hyperlinkPool.get(hid)
}
export function charInCellAt(
screen: Screen,
x: number,
y: number,
): string | undefined {
if (x < 0 || y < 0 || x >= screen.width || y >= screen.height)
return undefined
const ci = (y * screen.width + x) << 1
return screen.charPool.get(screen.cells[ci]!)
}
/**
* Set a cell, optionally creating a spacer for wide characters.
*
* Wide characters (CJK, emoji) occupy 2 cells in the buffer:
* 1. First cell: Contains the actual character with width = Wide
* 2. Second cell: Spacer cell with width = SpacerTail (empty, not rendered)
*
* If the cell has width = Wide, this function automatically creates the
* corresponding SpacerTail in the next column. This two-cell model keeps
* the buffer aligned to visual columns, making cursor positioning
* straightforward.
*
* TODO: When soft-wrapping is implemented, SpacerHead cells will be explicitly
* placed by the wrapping logic at line-end positions where wide characters
* wrap to the next line. This function doesn't need to handle SpacerHead
* automatically - it will be set directly by the wrapping code.
*/
export function setCellAt(
screen: Screen,
x: number,
y: number,
cell: Cell,
): void {
if (x < 0 || y < 0 || x >= screen.width || y >= screen.height) return
const ci = (y * screen.width + x) << 1
const cells = screen.cells
// When a Wide char is overwritten by a Narrow char, its SpacerTail remains
// as a ghost cell that the diff/render pipeline skips, causing stale content
// to leak through from previous frames.
const prevWidth = cells[ci + 1]! & WIDTH_MASK
if (prevWidth === CellWidth.Wide && cell.width !== CellWidth.Wide) {
const spacerX = x + 1
if (spacerX < screen.width) {
const spacerCI = ci + 2
if ((cells[spacerCI + 1]! & WIDTH_MASK) === CellWidth.SpacerTail) {
cells[spacerCI] = EMPTY_CHAR_INDEX
cells[spacerCI + 1] = packWord1(
screen.emptyStyleId,
0,
CellWidth.Narrow,
)
}
}
}
// Track cleared Wide position for damage expansion below
let clearedWideX = -1
if (
prevWidth === CellWidth.SpacerTail &&
cell.width !== CellWidth.SpacerTail
) {
// Overwriting a SpacerTail: clear the orphaned Wide char at (x-1).
// Keeping the wide character with Narrow width would cause the terminal
// to still render it with width 2, desyncing the cursor model.
if (x > 0) {
const wideCI = ci - 2
if ((cells[wideCI + 1]! & WIDTH_MASK) === CellWidth.Wide) {
cells[wideCI] = EMPTY_CHAR_INDEX
cells[wideCI + 1] = packWord1(screen.emptyStyleId, 0, CellWidth.Narrow)
clearedWideX = x - 1
}
}
}
// Pack cell data into cells array
cells[ci] = internCharString(screen, cell.char)
cells[ci + 1] = packWord1(
cell.styleId,
internHyperlink(screen, cell.hyperlink),
cell.width,
)
// Track damage - expand bounds in place instead of allocating new objects
// Include the main cell position and any cleared orphan cells
const minX = clearedWideX >= 0 ? Math.min(x, clearedWideX) : x
const damage = screen.damage
if (damage) {
const right = damage.x + damage.width
const bottom = damage.y + damage.height
if (minX < damage.x) {
damage.width += damage.x - minX
damage.x = minX
} else if (x >= right) {
damage.width = x - damage.x + 1
}
if (y < damage.y) {
damage.height += damage.y - y
damage.y = y
} else if (y >= bottom) {
damage.height = y - damage.y + 1
}
} else {
screen.damage = { x: minX, y, width: x - minX + 1, height: 1 }
}
// If this is a wide character, create a spacer in the next column
if (cell.width === CellWidth.Wide) {
const spacerX = x + 1
if (spacerX < screen.width) {
const spacerCI = ci + 2
// If the cell we're overwriting with our SpacerTail is itself Wide,
// clear ITS SpacerTail at x+2 too. Otherwise the orphan SpacerTail
// makes diffEach report it as `added` and log-update's skip-spacer
// rule prevents clearing whatever prev content was at that column.
// Scenario: [a, 💻, spacer] → [本, spacer, ORPHAN spacer] when
// yoga squishes a💻 to height 0 and 本 renders at the same y.
if ((cells[spacerCI + 1]! & WIDTH_MASK) === CellWidth.Wide) {
const orphanCI = spacerCI + 2
if (
spacerX + 1 < screen.width &&
(cells[orphanCI + 1]! & WIDTH_MASK) === CellWidth.SpacerTail
) {
cells[orphanCI] = EMPTY_CHAR_INDEX
cells[orphanCI + 1] = packWord1(
screen.emptyStyleId,
0,
CellWidth.Narrow,
)
}
}
cells[spacerCI] = SPACER_CHAR_INDEX
cells[spacerCI + 1] = packWord1(
screen.emptyStyleId,
0,
CellWidth.SpacerTail,
)
// Expand damage to include SpacerTail so diff() scans it
const d = screen.damage
if (d && spacerX >= d.x + d.width) {
d.width = spacerX - d.x + 1
}
}
}
}
/**
* Replace the styleId of a cell in-place without disturbing char, width,
* or hyperlink. Preserves empty cells as-is (char stays ' '). Tracks damage
* for the cell so diffEach picks up the change.
*/
export function setCellStyleId(
screen: Screen,
x: number,
y: number,
styleId: number,
): void {
if (x < 0 || y < 0 || x >= screen.width || y >= screen.height) return
const ci = (y * screen.width + x) << 1
const cells = screen.cells
const word1 = cells[ci + 1]!
const width = word1 & WIDTH_MASK
// Skip spacer cells — inverse on the head cell visually covers both columns
if (width === CellWidth.SpacerTail || width === CellWidth.SpacerHead) return
const hid = (word1 >>> HYPERLINK_SHIFT) & HYPERLINK_MASK
cells[ci + 1] = packWord1(styleId, hid, width)
// Expand damage so diffEach scans this cell
const d = screen.damage
if (d) {
screen.damage = unionRect(d, { x, y, width: 1, height: 1 })
} else {
screen.damage = { x, y, width: 1, height: 1 }
}
}
/**
* Intern a character string via the screen's shared CharPool.
* Supports grapheme clusters like family emoji.
*/
function internCharString(screen: Screen, char: string): number {
return screen.charPool.intern(char)
}
/**
* Bulk-copy a rectangular region from src to dst using TypedArray.set().
* Single cells.set() call per row (or one call for contiguous blocks).
* Damage is computed once for the whole region.
*
* Clamps negative regionX/regionY to 0 (matching clearRegion) — absolute-
* positioned overlays in tiny terminals can compute negative screen coords.
* maxX/maxY should already be clamped to both screen bounds by the caller.
*/
export function blitRegion(
dst: Screen,
src: Screen,
regionX: number,
regionY: number,
maxX: number,
maxY: number,
): void {
regionX = Math.max(0, regionX)
regionY = Math.max(0, regionY)
if (regionX >= maxX || regionY >= maxY) return
const rowLen = maxX - regionX
const srcStride = src.width << 1
const dstStride = dst.width << 1
const rowBytes = rowLen << 1 // 2 Int32s per cell
const srcCells = src.cells
const dstCells = dst.cells
const srcNoSel = src.noSelect
const dstNoSel = dst.noSelect
// softWrap is per-row — copy the row range regardless of stride/width.
// Partial-width blits still carry the row's wrap provenance since the
// blitted content (a cached ink-text node) is what set the bit.
dst.softWrap.set(src.softWrap.subarray(regionY, maxY), regionY)
// Fast path: contiguous memory when copying full-width rows at same stride
if (regionX === 0 && maxX === src.width && src.width === dst.width) {
const srcStart = regionY * srcStride
const totalBytes = (maxY - regionY) * srcStride
dstCells.set(
srcCells.subarray(srcStart, srcStart + totalBytes),
srcStart, // srcStart === dstStart when strides match and regionX === 0
)
// noSelect is 1 byte/cell vs cells' 8 — same region, different scale
const nsStart = regionY * src.width
const nsLen = (maxY - regionY) * src.width
dstNoSel.set(srcNoSel.subarray(nsStart, nsStart + nsLen), nsStart)
} else {
// Per-row copy for partial-width or mismatched-stride regions
let srcRowCI = regionY * srcStride + (regionX << 1)
let dstRowCI = regionY * dstStride + (regionX << 1)
let srcRowNS = regionY * src.width + regionX
let dstRowNS = regionY * dst.width + regionX
for (let y = regionY; y < maxY; y++) {
dstCells.set(srcCells.subarray(srcRowCI, srcRowCI + rowBytes), dstRowCI)
dstNoSel.set(srcNoSel.subarray(srcRowNS, srcRowNS + rowLen), dstRowNS)
srcRowCI += srcStride
dstRowCI += dstStride
srcRowNS += src.width
dstRowNS += dst.width
}
}
// Compute damage once for the whole region
const regionRect = {
x: regionX,
y: regionY,
width: rowLen,
height: maxY - regionY,
}
if (dst.damage) {
dst.damage = unionRect(dst.damage, regionRect)
} else {
dst.damage = regionRect
}
// Handle wide char at right edge: spacer might be outside blit region
// but still within dst bounds. Per-row check only at the boundary column.
if (maxX < dst.width) {
let srcLastCI = (regionY * src.width + (maxX - 1)) << 1
let dstSpacerCI = (regionY * dst.width + maxX) << 1
let wroteSpacerOutsideRegion = false
for (let y = regionY; y < maxY; y++) {
if ((srcCells[srcLastCI + 1]! & WIDTH_MASK) === CellWidth.Wide) {
dstCells[dstSpacerCI] = SPACER_CHAR_INDEX
dstCells[dstSpacerCI + 1] = packWord1(
dst.emptyStyleId,
0,
CellWidth.SpacerTail,
)
wroteSpacerOutsideRegion = true
}
srcLastCI += srcStride
dstSpacerCI += dstStride
}
// Expand damage to include SpacerTail column if we wrote any
if (wroteSpacerOutsideRegion && dst.damage) {
const rightEdge = dst.damage.x + dst.damage.width
if (rightEdge === maxX) {
dst.damage = { ...dst.damage, width: dst.damage.width + 1 }
}
}
}
}
/**
* Bulk-clear a rectangular region of the screen.
* Uses BigInt64Array.fill() for fast row clears.
* Handles wide character boundary cleanup at region edges.
*/
export function clearRegion(
screen: Screen,
regionX: number,
regionY: number,
regionWidth: number,
regionHeight: number,
): void {
const startX = Math.max(0, regionX)
const startY = Math.max(0, regionY)
const maxX = Math.min(regionX + regionWidth, screen.width)
const maxY = Math.min(regionY + regionHeight, screen.height)
if (startX >= maxX || startY >= maxY) return
const cells = screen.cells
const cells64 = screen.cells64
const screenWidth = screen.width
const rowBase = startY * screenWidth
let damageMinX = startX
let damageMaxX = maxX
// EMPTY_CELL_VALUE (0n) matches the zero-initialized state:
// word0=EMPTY_CHAR_INDEX(0), word1=packWord1(0,0,0)=0
if (startX === 0 && maxX === screenWidth) {
// Full-width: single fill, no boundary checks needed
cells64.fill(
EMPTY_CELL_VALUE,
rowBase,
rowBase + (maxY - startY) * screenWidth,
)
} else {
// Partial-width: single loop handles boundary cleanup and fill per row.
const stride = screenWidth << 1 // 2 Int32s per cell
const rowLen = maxX - startX
const checkLeft = startX > 0
const checkRight = maxX < screenWidth
let leftEdge = (rowBase + startX) << 1
let rightEdge = (rowBase + maxX - 1) << 1
let fillStart = rowBase + startX
for (let y = startY; y < maxY; y++) {
// Left boundary: if cell at startX is a SpacerTail, the Wide char
// at startX-1 (outside the region) will be orphaned. Clear it.
if (checkLeft) {
// leftEdge points to word0 of cell at startX; +1 is its word1
if ((cells[leftEdge + 1]! & WIDTH_MASK) === CellWidth.SpacerTail) {
// word1 of cell at startX-1 is leftEdge-1; word0 is leftEdge-2
const prevW1 = leftEdge - 1
if ((cells[prevW1]! & WIDTH_MASK) === CellWidth.Wide) {
cells[prevW1 - 1] = EMPTY_CHAR_INDEX
cells[prevW1] = packWord1(screen.emptyStyleId, 0, CellWidth.Narrow)
damageMinX = startX - 1
}
}
}
// Right boundary: if cell at maxX-1 is Wide, its SpacerTail at maxX
// (outside the region) will be orphaned. Clear it.
if (checkRight) {
// rightEdge points to word0 of cell at maxX-1; +1 is its word1
if ((cells[rightEdge + 1]! & WIDTH_MASK) === CellWidth.Wide) {
// word1 of cell at maxX is rightEdge+3 (+2 to next word0, +1 to word1)
const nextW1 = rightEdge + 3
if ((cells[nextW1]! & WIDTH_MASK) === CellWidth.SpacerTail) {
cells[nextW1 - 1] = EMPTY_CHAR_INDEX
cells[nextW1] = packWord1(screen.emptyStyleId, 0, CellWidth.Narrow)
damageMaxX = maxX + 1
}
}
}
cells64.fill(EMPTY_CELL_VALUE, fillStart, fillStart + rowLen)
leftEdge += stride
rightEdge += stride
fillStart += screenWidth
}
}
// Update damage once for the whole region
const regionRect = {
x: damageMinX,
y: startY,
width: damageMaxX - damageMinX,
height: maxY - startY,
}
if (screen.damage) {
screen.damage = unionRect(screen.damage, regionRect)
} else {
screen.damage = regionRect
}
}
/**
* Shift full-width rows within [top, bottom] (inclusive, 0-indexed) by n.
* n > 0 shifts UP (simulating CSI n S); n < 0 shifts DOWN (CSI n T).
* Vacated rows are cleared. Does NOT update damage. Both cells and the
* noSelect bitmap are shifted so text-selection markers stay aligned when
* this is applied to next.screen during scroll fast path.
*/
export function shiftRows(
screen: Screen,
top: number,
bottom: number,
n: number,
): void {
if (n === 0 || top < 0 || bottom >= screen.height || top > bottom) return
const w = screen.width
const cells64 = screen.cells64
const noSel = screen.noSelect
const sw = screen.softWrap
const absN = Math.abs(n)
if (absN > bottom - top) {
cells64.fill(EMPTY_CELL_VALUE, top * w, (bottom + 1) * w)
noSel.fill(0, top * w, (bottom + 1) * w)
sw.fill(0, top, bottom + 1)
return
}
if (n > 0) {
// SU: row top+n..bottom → top..bottom-n; clear bottom-n+1..bottom
cells64.copyWithin(top * w, (top + n) * w, (bottom + 1) * w)
noSel.copyWithin(top * w, (top + n) * w, (bottom + 1) * w)
sw.copyWithin(top, top + n, bottom + 1)
cells64.fill(EMPTY_CELL_VALUE, (bottom - n + 1) * w, (bottom + 1) * w)
noSel.fill(0, (bottom - n + 1) * w, (bottom + 1) * w)
sw.fill(0, bottom - n + 1, bottom + 1)
} else {
// SD: row top..bottom+n → top-n..bottom; clear top..top-n-1
cells64.copyWithin((top - n) * w, top * w, (bottom + n + 1) * w)
noSel.copyWithin((top - n) * w, top * w, (bottom + n + 1) * w)
sw.copyWithin(top - n, top, bottom + n + 1)
cells64.fill(EMPTY_CELL_VALUE, top * w, (top - n) * w)
noSel.fill(0, top * w, (top - n) * w)
sw.fill(0, top, top - n)
}
}
// Matches OSC 8 ; ; URI BEL
const OSC8_REGEX = new RegExp(`^${ESC}\\]8${SEP}${SEP}([^${BEL}]*)${BEL}$`)
// OSC8 prefix: ESC ] 8 ; — cheap check to skip regex for the vast majority of styles (SGR = ESC [)
export const OSC8_PREFIX = `${ESC}]8${SEP}`
export function extractHyperlinkFromStyles(
styles: AnsiCode[],
): Hyperlink | null {
for (const style of styles) {
const code = style.code
if (code.length < 5 || !code.startsWith(OSC8_PREFIX)) continue
const match = code.match(OSC8_REGEX)
if (match) {
return match[1] || null
}
}
return null
}
export function filterOutHyperlinkStyles(styles: AnsiCode[]): AnsiCode[] {
return styles.filter(
style =>
!style.code.startsWith(OSC8_PREFIX) || !OSC8_REGEX.test(style.code),
)
}
// ---
/**
* Returns an array of all changes between two screens. Used by tests.
* Production code should use diffEach() to avoid allocations.
*/
export function diff(
prev: Screen,
next: Screen,
): [point: Point, removed: Cell | undefined, added: Cell | undefined][] {
const output: [Point, Cell | undefined, Cell | undefined][] = []
diffEach(prev, next, (x, y, removed, added) => {
// Copy cells since diffEach reuses the objects
output.push([
{ x, y },
removed ? { ...removed } : undefined,
added ? { ...added } : undefined,
])
})
return output
}
type DiffCallback = (
x: number,
y: number,
removed: Cell | undefined,
added: Cell | undefined,
) => boolean | void
/**
* Like diff(), but calls a callback for each change instead of building an array.
* Reuses two Cell objects to avoid per-change allocations. The callback must not
* retain references to the Cell objects — their contents are overwritten each call.
*
* Returns true if the callback ever returned true (early exit signal).
*/
export function diffEach(
prev: Screen,
next: Screen,
cb: DiffCallback,
): boolean {
const prevWidth = prev.width
const nextWidth = next.width
const prevHeight = prev.height
const nextHeight = next.height
let region: Rectangle
if (prevWidth === 0 && prevHeight === 0) {
region = { x: 0, y: 0, width: nextWidth, height: nextHeight }
} else if (next.damage) {
region = next.damage
if (prev.damage) {
region = unionRect(region, prev.damage)
}
} else if (prev.damage) {
region = prev.damage
} else {
region = { x: 0, y: 0, width: 0, height: 0 }
}
if (prevHeight > nextHeight) {
region = unionRect(region, {
x: 0,
y: nextHeight,
width: prevWidth,
height: prevHeight - nextHeight,
})
}
if (prevWidth > nextWidth) {
region = unionRect(region, {
x: nextWidth,
y: 0,
width: prevWidth - nextWidth,
height: prevHeight,
})
}
const maxHeight = Math.max(prevHeight, nextHeight)
const maxWidth = Math.max(prevWidth, nextWidth)
const endY = Math.min(region.y + region.height, maxHeight)
const endX = Math.min(region.x + region.width, maxWidth)
if (prevWidth === nextWidth) {
return diffSameWidth(prev, next, region.x, endX, region.y, endY, cb)
}
return diffDifferentWidth(prev, next, region.x, endX, region.y, endY, cb)
}
/**
* Scan for the next cell that differs between two Int32Arrays.
* Returns the number of matching cells before the first difference,
* or `count` if all cells match. Tiny and pure for JIT inlining.
*/
function findNextDiff(
a: Int32Array,
b: Int32Array,
w0: number,
count: number,
): number {
for (let i = 0; i < count; i++, w0 += 2) {
const w1 = w0 | 1
if (a[w0] !== b[w0] || a[w1] !== b[w1]) return i
}
return count
}
/**
* Diff one row where both screens are in bounds.
* Scans for differences with findNextDiff, unpacks and calls cb for each.
*/
function diffRowBoth(
prevCells: Int32Array,
nextCells: Int32Array,
prev: Screen,
next: Screen,
ci: number,
y: number,
startX: number,
endX: number,
prevCell: Cell,
nextCell: Cell,
cb: DiffCallback,
): boolean {
let x = startX
while (x < endX) {
const skip = findNextDiff(prevCells, nextCells, ci, endX - x)
x += skip
ci += skip << 1
if (x >= endX) break
cellAtCI(prev, ci, prevCell)
cellAtCI(next, ci, nextCell)
if (cb(x, y, prevCell, nextCell)) return true
x++
ci += 2
}
return false
}
/**
* Emit removals for a row that only exists in prev (height shrank).
* Cannot skip empty cells — the terminal still has content from the
* previous frame that needs to be cleared.
*/
function diffRowRemoved(
prev: Screen,
ci: number,
y: number,
startX: number,
endX: number,
prevCell: Cell,
cb: DiffCallback,
): boolean {
for (let x = startX; x < endX; x++, ci += 2) {
cellAtCI(prev, ci, prevCell)
if (cb(x, y, prevCell, undefined)) return true
}
return false
}
/**
* Emit additions for a row that only exists in next (height grew).
* Skips empty/unwritten cells.
*/
function diffRowAdded(
nextCells: Int32Array,
next: Screen,
ci: number,
y: number,
startX: number,
endX: number,
nextCell: Cell,
cb: DiffCallback,
): boolean {
for (let x = startX; x < endX; x++, ci += 2) {
if (nextCells[ci] === 0 && nextCells[ci | 1] === 0) continue
cellAtCI(next, ci, nextCell)
if (cb(x, y, undefined, nextCell)) return true
}
return false
}
/**
* Diff two screens with identical width.
* Dispatches each row to a small, JIT-friendly function.
*/
function diffSameWidth(
prev: Screen,
next: Screen,
startX: number,
endX: number,
startY: number,
endY: number,
cb: DiffCallback,
): boolean {
const prevCells = prev.cells
const nextCells = next.cells
const width = prev.width
const prevHeight = prev.height
const nextHeight = next.height
const stride = width << 1
const prevCell: Cell = {
char: ' ',
styleId: 0,
width: CellWidth.Narrow,
hyperlink: undefined,
}
const nextCell: Cell = {
char: ' ',
styleId: 0,
width: CellWidth.Narrow,
hyperlink: undefined,
}
const rowEndX = Math.min(endX, width)
let rowCI = (startY * width + startX) << 1
for (let y = startY; y < endY; y++) {
const prevIn = y < prevHeight
const nextIn = y < nextHeight
if (prevIn && nextIn) {
if (
diffRowBoth(
prevCells,
nextCells,
prev,
next,
rowCI,
y,
startX,
rowEndX,
prevCell,
nextCell,
cb,
)
)
return true
} else if (prevIn) {
if (diffRowRemoved(prev, rowCI, y, startX, rowEndX, prevCell, cb))
return true
} else if (nextIn) {
if (
diffRowAdded(nextCells, next, rowCI, y, startX, rowEndX, nextCell, cb)
)
return true
}
rowCI += stride
}
return false
}
/**
* Fallback: diff two screens with different widths (resize).
* Separate indices for prev and next cells arrays.
*/
function diffDifferentWidth(
prev: Screen,
next: Screen,
startX: number,
endX: number,
startY: number,
endY: number,
cb: DiffCallback,
): boolean {
const prevWidth = prev.width
const nextWidth = next.width
const prevCells = prev.cells
const nextCells = next.cells
const prevCell: Cell = {
char: ' ',
styleId: 0,
width: CellWidth.Narrow,
hyperlink: undefined,
}
const nextCell: Cell = {
char: ' ',
styleId: 0,
width: CellWidth.Narrow,
hyperlink: undefined,
}
const prevStride = prevWidth << 1
const nextStride = nextWidth << 1
let prevRowCI = (startY * prevWidth + startX) << 1
let nextRowCI = (startY * nextWidth + startX) << 1
for (let y = startY; y < endY; y++) {
const prevIn = y < prev.height
const nextIn = y < next.height
const prevEndX = prevIn ? Math.min(endX, prevWidth) : startX
const nextEndX = nextIn ? Math.min(endX, nextWidth) : startX
const bothEndX = Math.min(prevEndX, nextEndX)
let prevCI = prevRowCI
let nextCI = nextRowCI
for (let x = startX; x < bothEndX; x++) {
if (
prevCells[prevCI] === nextCells[nextCI] &&
prevCells[prevCI + 1] === nextCells[nextCI + 1]
) {
prevCI += 2
nextCI += 2
continue
}
cellAtCI(prev, prevCI, prevCell)
cellAtCI(next, nextCI, nextCell)
prevCI += 2
nextCI += 2
if (cb(x, y, prevCell, nextCell)) return true
}
if (prevEndX > bothEndX) {
prevCI = prevRowCI + ((bothEndX - startX) << 1)
for (let x = bothEndX; x < prevEndX; x++) {
cellAtCI(prev, prevCI, prevCell)
prevCI += 2
if (cb(x, y, prevCell, undefined)) return true
}
}
if (nextEndX > bothEndX) {
nextCI = nextRowCI + ((bothEndX - startX) << 1)
for (let x = bothEndX; x < nextEndX; x++) {
if (nextCells[nextCI] === 0 && nextCells[nextCI | 1] === 0) {
nextCI += 2
continue
}
cellAtCI(next, nextCI, nextCell)
nextCI += 2
if (cb(x, y, undefined, nextCell)) return true
}
}
prevRowCI += prevStride
nextRowCI += nextStride
}
return false
}
/**
* Mark a rectangular region as noSelect (exclude from text selection).
* Clamps to screen bounds. Called from output.ts when a <NoSelect> box
* renders. No damage tracking — noSelect doesn't affect terminal output,
* only getSelectedText/applySelectionOverlay which read it directly.
*/
export function markNoSelectRegion(
screen: Screen,
x: number,
y: number,
width: number,
height: number,
): void {
const maxX = Math.min(x + width, screen.width)
const maxY = Math.min(y + height, screen.height)
const noSel = screen.noSelect
const stride = screen.width
for (let row = Math.max(0, y); row < maxY; row++) {
const rowStart = row * stride
noSel.fill(1, rowStart + Math.max(0, x), rowStart + maxX)
}
}