selectors.ts
state/selectors.ts
No strong subsystem tag
77
Lines
2240
Bytes
3
Exports
4
Imports
10
Keywords
What this is
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Beginner explanation
This file is one piece of the larger system. Its name, directory, imports, and exports show where it fits. Start by reading the exports and related files first.
How it is used
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Expert explanation
Architecturally, this file intersects with general runtime concerns. It contains 77 lines, 4 detected imports, and 3 detected exports.
Important relationships
Detected exports
getViewedTeammateTaskActiveAgentForInputgetActiveAgentForInput
Keywords
taskappstatetasksviewingagenttaskidteammateviewedinputleaderinprocessteammatetaskstateviewing
Detected imports
../tasks/InProcessTeammateTask/types.js../tasks/InProcessTeammateTask/types.js../tasks/LocalAgentTask/LocalAgentTask.js./AppStateStore.js
Source notes
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Full source
/**
* Selectors for deriving computed state from AppState.
* Keep selectors pure and simple - just data extraction, no side effects.
*/
import type { InProcessTeammateTaskState } from '../tasks/InProcessTeammateTask/types.js'
import { isInProcessTeammateTask } from '../tasks/InProcessTeammateTask/types.js'
import type { LocalAgentTaskState } from '../tasks/LocalAgentTask/LocalAgentTask.js'
import type { AppState } from './AppStateStore.js'
/**
* Get the currently viewed teammate task, if any.
* Returns undefined if:
* - No teammate is being viewed (viewingAgentTaskId is undefined)
* - The task ID doesn't exist in tasks
* - The task is not an in-process teammate task
*/
export function getViewedTeammateTask(
appState: Pick<AppState, 'viewingAgentTaskId' | 'tasks'>,
): InProcessTeammateTaskState | undefined {
const { viewingAgentTaskId, tasks } = appState
// Not viewing any teammate
if (!viewingAgentTaskId) {
return undefined
}
// Look up the task
const task = tasks[viewingAgentTaskId]
if (!task) {
return undefined
}
// Verify it's an in-process teammate task
if (!isInProcessTeammateTask(task)) {
return undefined
}
return task
}
/**
* Return type for getActiveAgentForInput selector.
* Discriminated union for type-safe input routing.
*/
export type ActiveAgentForInput =
| { type: 'leader' }
| { type: 'viewed'; task: InProcessTeammateTaskState }
| { type: 'named_agent'; task: LocalAgentTaskState }
/**
* Determine where user input should be routed.
* Returns:
* - { type: 'leader' } when not viewing a teammate (input goes to leader)
* - { type: 'viewed', task } when viewing an agent (input goes to that agent)
*
* Used by input routing logic to direct user messages to the correct agent.
*/
export function getActiveAgentForInput(
appState: AppState,
): ActiveAgentForInput {
const viewedTask = getViewedTeammateTask(appState)
if (viewedTask) {
return { type: 'viewed', task: viewedTask }
}
const { viewingAgentTaskId, tasks } = appState
if (viewingAgentTaskId) {
const task = tasks[viewingAgentTaskId]
if (task?.type === 'local_agent') {
return { type: 'named_agent', task }
}
}
return { type: 'leader' }
}