spawnMultiAgent.ts
tools/shared/spawnMultiAgent.ts
1094
Lines
35553
Bytes
5
Exports
33
Imports
10
Keywords
What this is
This page documents one file from the repository and includes its full source so you can read it without leaving the docs site.
Beginner explanation
This file is part of the tool layer, which means it describes actions the system can perform for the user or model.
How it is used
Start from the exports list and related files. Those are the easiest clues for where this file fits into the system.
Expert explanation
Architecturally, this file intersects with tool-system, planner-verifier-agents. It contains 1094 lines, 33 detected imports, and 5 detected exports.
Important relationships
Detected exports
resolveTeammateModelSpawnOutputSpawnTeammateConfiggenerateUniqueTeammateNamespawnTeammate
Keywords
modelteamnamenameteammateprompttmuxsanitizednameinputteammatescontext
Detected imports
react../../bootstrap/state.js../../state/AppState.js../../Task.js../../Tool.js../../tasks/InProcessTeammateTask/types.js../../utils/agentId.js../../utils/bash/shellQuote.js../../utils/bundledMode.js../../utils/config.js../../utils/cwd.js../../utils/debug.js../../utils/errors.js../../utils/execFileNoThrow.js../../utils/model/model.js../../utils/permissions/PermissionMode.js../../utils/swarm/backends/detection.js../../utils/swarm/backends/registry.js../../utils/swarm/backends/teammateModeSnapshot.js../../utils/swarm/backends/types.js../../utils/swarm/backends/types.js../../utils/swarm/constants.js../../utils/swarm/It2SetupPrompt.js../../utils/swarm/inProcessRunner.js../../utils/swarm/spawnInProcess.js../../utils/swarm/spawnUtils.js../../utils/swarm/teamHelpers.js../../utils/swarm/teammateLayoutManager.js../../utils/swarm/teammateModel.js../../utils/task/framework.js../../utils/teammateMailbox.js../AgentTool/loadAgentsDir.js../AgentTool/loadAgentsDir.js
Source notes
This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.
Full source
/**
* Shared spawn module for teammate creation.
* Extracted from TeammateTool to allow reuse by AgentTool.
*/
import React from 'react'
import {
getChromeFlagOverride,
getFlagSettingsPath,
getInlinePlugins,
getMainLoopModelOverride,
getSessionBypassPermissionsMode,
getSessionId,
} from '../../bootstrap/state.js'
import type { AppState } from '../../state/AppState.js'
import { createTaskStateBase, generateTaskId } from '../../Task.js'
import type { ToolUseContext } from '../../Tool.js'
import type { InProcessTeammateTaskState } from '../../tasks/InProcessTeammateTask/types.js'
import { formatAgentId } from '../../utils/agentId.js'
import { quote } from '../../utils/bash/shellQuote.js'
import { isInBundledMode } from '../../utils/bundledMode.js'
import { getGlobalConfig } from '../../utils/config.js'
import { getCwd } from '../../utils/cwd.js'
import { logForDebugging } from '../../utils/debug.js'
import { errorMessage } from '../../utils/errors.js'
import { execFileNoThrow } from '../../utils/execFileNoThrow.js'
import { parseUserSpecifiedModel } from '../../utils/model/model.js'
import type { PermissionMode } from '../../utils/permissions/PermissionMode.js'
import { isTmuxAvailable } from '../../utils/swarm/backends/detection.js'
import {
detectAndGetBackend,
getBackendByType,
isInProcessEnabled,
markInProcessFallback,
resetBackendDetection,
} from '../../utils/swarm/backends/registry.js'
import { getTeammateModeFromSnapshot } from '../../utils/swarm/backends/teammateModeSnapshot.js'
import type { BackendType } from '../../utils/swarm/backends/types.js'
import { isPaneBackend } from '../../utils/swarm/backends/types.js'
import {
SWARM_SESSION_NAME,
TEAM_LEAD_NAME,
TEAMMATE_COMMAND_ENV_VAR,
TMUX_COMMAND,
} from '../../utils/swarm/constants.js'
import { It2SetupPrompt } from '../../utils/swarm/It2SetupPrompt.js'
import { startInProcessTeammate } from '../../utils/swarm/inProcessRunner.js'
import {
type InProcessSpawnConfig,
spawnInProcessTeammate,
} from '../../utils/swarm/spawnInProcess.js'
import { buildInheritedEnvVars } from '../../utils/swarm/spawnUtils.js'
import {
readTeamFileAsync,
sanitizeAgentName,
sanitizeName,
writeTeamFileAsync,
} from '../../utils/swarm/teamHelpers.js'
import {
assignTeammateColor,
createTeammatePaneInSwarmView,
enablePaneBorderStatus,
isInsideTmux,
sendCommandToPane,
} from '../../utils/swarm/teammateLayoutManager.js'
import { getHardcodedTeammateModelFallback } from '../../utils/swarm/teammateModel.js'
import { registerTask } from '../../utils/task/framework.js'
import { writeToMailbox } from '../../utils/teammateMailbox.js'
import type { CustomAgentDefinition } from '../AgentTool/loadAgentsDir.js'
import { isCustomAgent } from '../AgentTool/loadAgentsDir.js'
function getDefaultTeammateModel(leaderModel: string | null): string {
const configured = getGlobalConfig().teammateDefaultModel
if (configured === null) {
// User picked "Default" in the /config picker — follow the leader.
return leaderModel ?? getHardcodedTeammateModelFallback()
}
if (configured !== undefined) {
return parseUserSpecifiedModel(configured)
}
return getHardcodedTeammateModelFallback()
}
/**
* Resolve a teammate model value. Handles the 'inherit' alias (from agent
* frontmatter) by substituting the leader's model. gh-31069: 'inherit' was
* passed literally to --model, producing "It may not exist or you may not
* have access". If leader model is null (not yet set), falls through to the
* default.
*
* Exported for testing.
*/
export function resolveTeammateModel(
inputModel: string | undefined,
leaderModel: string | null,
): string {
if (inputModel === 'inherit') {
return leaderModel ?? getDefaultTeammateModel(leaderModel)
}
return inputModel ?? getDefaultTeammateModel(leaderModel)
}
// ============================================================================
// Types
// ============================================================================
export type SpawnOutput = {
teammate_id: string
agent_id: string
agent_type?: string
model?: string
name: string
color?: string
tmux_session_name: string
tmux_window_name: string
tmux_pane_id: string
team_name?: string
is_splitpane?: boolean
plan_mode_required?: boolean
}
export type SpawnTeammateConfig = {
name: string
prompt: string
team_name?: string
cwd?: string
use_splitpane?: boolean
plan_mode_required?: boolean
model?: string
agent_type?: string
description?: string
/** request_id of the API call whose response contained the tool_use that
* spawned this teammate. Threaded through to TeammateAgentContext for
* lineage tracing on tengu_api_* events. */
invokingRequestId?: string
}
// Internal input type matching TeammateTool's spawn parameters
type SpawnInput = {
name: string
prompt: string
team_name?: string
cwd?: string
use_splitpane?: boolean
plan_mode_required?: boolean
model?: string
agent_type?: string
description?: string
invokingRequestId?: string
}
// ============================================================================
// Helper Functions
// ============================================================================
/**
* Checks if a tmux session exists
*/
async function hasSession(sessionName: string): Promise<boolean> {
const result = await execFileNoThrow(TMUX_COMMAND, [
'has-session',
'-t',
sessionName,
])
return result.code === 0
}
/**
* Creates a new tmux session if it doesn't exist
*/
async function ensureSession(sessionName: string): Promise<void> {
const exists = await hasSession(sessionName)
if (!exists) {
const result = await execFileNoThrow(TMUX_COMMAND, [
'new-session',
'-d',
'-s',
sessionName,
])
if (result.code !== 0) {
throw new Error(
`Failed to create tmux session '${sessionName}': ${result.stderr || 'Unknown error'}`,
)
}
}
}
/**
* Gets the command to spawn a teammate.
* For native builds (compiled binaries), use process.execPath.
* For non-native (node/bun running a script), use process.argv[1].
*/
function getTeammateCommand(): string {
if (process.env[TEAMMATE_COMMAND_ENV_VAR]) {
return process.env[TEAMMATE_COMMAND_ENV_VAR]
}
return isInBundledMode() ? process.execPath : process.argv[1]!
}
/**
* Builds CLI flags to propagate from the current session to spawned teammates.
* This ensures teammates inherit important settings like permission mode,
* model selection, and plugin configuration from their parent.
*
* @param options.planModeRequired - If true, don't inherit bypass permissions (plan mode takes precedence)
* @param options.permissionMode - Permission mode to propagate
*/
function buildInheritedCliFlags(options?: {
planModeRequired?: boolean
permissionMode?: PermissionMode
}): string {
const flags: string[] = []
const { planModeRequired, permissionMode } = options || {}
// Propagate permission mode to teammates, but NOT if plan mode is required
// Plan mode takes precedence over bypass permissions for safety
if (planModeRequired) {
// Don't inherit bypass permissions when plan mode is required
} else if (
permissionMode === 'bypassPermissions' ||
getSessionBypassPermissionsMode()
) {
flags.push('--dangerously-skip-permissions')
} else if (permissionMode === 'acceptEdits') {
flags.push('--permission-mode acceptEdits')
} else if (permissionMode === 'auto') {
// Teammates inherit auto mode so the classifier auto-approves their tool
// calls too. The teammate's own startup (permissionSetup.ts) handles
// GrowthBook gate checks and setAutoModeActive(true) independently.
flags.push('--permission-mode auto')
}
// Propagate --model if explicitly set via CLI
const modelOverride = getMainLoopModelOverride()
if (modelOverride) {
flags.push(`--model ${quote([modelOverride])}`)
}
// Propagate --settings if set via CLI
const settingsPath = getFlagSettingsPath()
if (settingsPath) {
flags.push(`--settings ${quote([settingsPath])}`)
}
// Propagate --plugin-dir for each inline plugin
const inlinePlugins = getInlinePlugins()
for (const pluginDir of inlinePlugins) {
flags.push(`--plugin-dir ${quote([pluginDir])}`)
}
// Propagate --chrome / --no-chrome if explicitly set on the CLI
const chromeFlagOverride = getChromeFlagOverride()
if (chromeFlagOverride === true) {
flags.push('--chrome')
} else if (chromeFlagOverride === false) {
flags.push('--no-chrome')
}
return flags.join(' ')
}
/**
* Generates a unique teammate name by checking existing team members.
* If the name already exists, appends a numeric suffix (e.g., tester-2, tester-3).
* @internal Exported for testing
*/
export async function generateUniqueTeammateName(
baseName: string,
teamName: string | undefined,
): Promise<string> {
if (!teamName) {
return baseName
}
const teamFile = await readTeamFileAsync(teamName)
if (!teamFile) {
return baseName
}
const existingNames = new Set(teamFile.members.map(m => m.name.toLowerCase()))
// If the base name doesn't exist, use it as-is
if (!existingNames.has(baseName.toLowerCase())) {
return baseName
}
// Find the next available suffix
let suffix = 2
while (existingNames.has(`${baseName}-${suffix}`.toLowerCase())) {
suffix++
}
return `${baseName}-${suffix}`
}
// ============================================================================
// Spawn Handlers
// ============================================================================
/**
* Handle spawn operation using split-pane view (default).
* When inside tmux: Creates teammates in a shared window with leader on left, teammates on right.
* When outside tmux: Creates a claude-swarm session with all teammates in a tiled layout.
*/
async function handleSpawnSplitPane(
input: SpawnInput,
context: ToolUseContext,
): Promise<{ data: SpawnOutput }> {
const { setAppState, getAppState } = context
const { name, prompt, agent_type, cwd, plan_mode_required } = input
// Resolve model: 'inherit' → leader's model; undefined → default Opus
const model = resolveTeammateModel(input.model, getAppState().mainLoopModel)
if (!name || !prompt) {
throw new Error('name and prompt are required for spawn operation')
}
// Get team name from input or inherit from leader's team context
const appState = getAppState()
const teamName = input.team_name || appState.teamContext?.teamName
if (!teamName) {
throw new Error(
'team_name is required for spawn operation. Either provide team_name in input or call spawnTeam first to establish team context.',
)
}
// Generate unique name if duplicate exists in team
const uniqueName = await generateUniqueTeammateName(name, teamName)
// Sanitize the name to prevent @ in agent IDs (would break agentName@teamName format)
const sanitizedName = sanitizeAgentName(uniqueName)
// Generate deterministic agent ID from name and team
const teammateId = formatAgentId(sanitizedName, teamName)
const workingDir = cwd || getCwd()
// Detect the appropriate backend and check if setup is needed
let detectionResult = await detectAndGetBackend()
// If in iTerm2 but it2 isn't set up, prompt the user
if (detectionResult.needsIt2Setup && context.setToolJSX) {
const tmuxAvailable = await isTmuxAvailable()
// Show the setup prompt and wait for user decision
const setupResult = await new Promise<
'installed' | 'use-tmux' | 'cancelled'
>(resolve => {
context.setToolJSX!({
jsx: React.createElement(It2SetupPrompt, {
onDone: resolve,
tmuxAvailable,
}),
shouldHidePromptInput: true,
})
})
// Clear the JSX
context.setToolJSX(null)
if (setupResult === 'cancelled') {
throw new Error('Teammate spawn cancelled - iTerm2 setup required')
}
// If they installed it2 or chose tmux, clear cached detection and re-fetch
// so the local detectionResult matches the backend that will actually
// spawn the pane.
// - 'installed': re-detect to pick up the ITermBackend (it2 is now available)
// - 'use-tmux': re-detect so needsIt2Setup is false (preferTmux is now saved)
// and subsequent spawns skip this prompt
if (setupResult === 'installed' || setupResult === 'use-tmux') {
resetBackendDetection()
detectionResult = await detectAndGetBackend()
}
}
// Check if we're inside tmux to determine session naming
const insideTmux = await isInsideTmux()
// Assign a unique color to this teammate
const teammateColor = assignTeammateColor(teammateId)
// Create a pane in the swarm view
// - Inside tmux: splits current window (leader on left, teammates on right)
// - In iTerm2 with it2: uses native iTerm2 split panes
// - Outside both: creates claude-swarm session with tiled teammates
const { paneId, isFirstTeammate } = await createTeammatePaneInSwarmView(
sanitizedName,
teammateColor,
)
// Enable pane border status on first teammate when inside tmux
// (outside tmux, this is handled in createTeammatePaneInSwarmView)
if (isFirstTeammate && insideTmux) {
await enablePaneBorderStatus()
}
// Build the command to spawn Claude Code with teammate identity
// Note: We spawn without a prompt - initial instructions are sent via mailbox
const binaryPath = getTeammateCommand()
// Build teammate identity CLI args (replaces CLAUDE_CODE_* env vars)
const teammateArgs = [
`--agent-id ${quote([teammateId])}`,
`--agent-name ${quote([sanitizedName])}`,
`--team-name ${quote([teamName])}`,
`--agent-color ${quote([teammateColor])}`,
`--parent-session-id ${quote([getSessionId()])}`,
plan_mode_required ? '--plan-mode-required' : '',
agent_type ? `--agent-type ${quote([agent_type])}` : '',
]
.filter(Boolean)
.join(' ')
// Build CLI flags to propagate to teammate
// Pass plan_mode_required to prevent inheriting bypass permissions
let inheritedFlags = buildInheritedCliFlags({
planModeRequired: plan_mode_required,
permissionMode: appState.toolPermissionContext.mode,
})
// If teammate has a custom model, add --model flag (or replace inherited one)
if (model) {
// Remove any inherited --model flag first
inheritedFlags = inheritedFlags
.split(' ')
.filter((flag, i, arr) => flag !== '--model' && arr[i - 1] !== '--model')
.join(' ')
// Add the teammate's model
inheritedFlags = inheritedFlags
? `${inheritedFlags} --model ${quote([model])}`
: `--model ${quote([model])}`
}
const flagsStr = inheritedFlags ? ` ${inheritedFlags}` : ''
// Propagate env vars that teammates need but may not inherit from tmux split-window shells.
// Includes CLAUDECODE, CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS, and API provider vars.
const envStr = buildInheritedEnvVars()
const spawnCommand = `cd ${quote([workingDir])} && env ${envStr} ${quote([binaryPath])} ${teammateArgs}${flagsStr}`
// Send the command to the new pane
// Use swarm socket when running outside tmux (external swarm session)
await sendCommandToPane(paneId, spawnCommand, !insideTmux)
// Determine session/window names for output
const sessionName = insideTmux ? 'current' : SWARM_SESSION_NAME
const windowName = insideTmux ? 'current' : 'swarm-view'
// Track the teammate in AppState's teamContext with color
// If spawning without spawnTeam, set up the leader as team lead
setAppState(prev => ({
...prev,
teamContext: {
...prev.teamContext,
teamName: teamName ?? prev.teamContext?.teamName ?? 'default',
teamFilePath: prev.teamContext?.teamFilePath ?? '',
leadAgentId: prev.teamContext?.leadAgentId ?? '',
teammates: {
...(prev.teamContext?.teammates || {}),
[teammateId]: {
name: sanitizedName,
agentType: agent_type,
color: teammateColor,
tmuxSessionName: sessionName,
tmuxPaneId: paneId,
cwd: workingDir,
spawnedAt: Date.now(),
},
},
},
}))
// Register background task so teammates appear in the tasks pill/dialog
registerOutOfProcessTeammateTask(setAppState, {
teammateId,
sanitizedName,
teamName,
teammateColor,
prompt,
plan_mode_required,
paneId,
insideTmux,
backendType: detectionResult.backend.type,
toolUseId: context.toolUseId,
})
// Register agent in the team file
const teamFile = await readTeamFileAsync(teamName)
if (!teamFile) {
throw new Error(
`Team "${teamName}" does not exist. Call spawnTeam first to create the team.`,
)
}
teamFile.members.push({
agentId: teammateId,
name: sanitizedName,
agentType: agent_type,
model,
prompt,
color: teammateColor,
planModeRequired: plan_mode_required,
joinedAt: Date.now(),
tmuxPaneId: paneId,
cwd: workingDir,
subscriptions: [],
backendType: detectionResult.backend.type,
})
await writeTeamFileAsync(teamName, teamFile)
// Send initial instructions to teammate via mailbox
// The teammate's inbox poller will pick this up and submit it as their first turn
await writeToMailbox(
sanitizedName,
{
from: TEAM_LEAD_NAME,
text: prompt,
timestamp: new Date().toISOString(),
},
teamName,
)
return {
data: {
teammate_id: teammateId,
agent_id: teammateId,
agent_type,
model,
name: sanitizedName,
color: teammateColor,
tmux_session_name: sessionName,
tmux_window_name: windowName,
tmux_pane_id: paneId,
team_name: teamName,
is_splitpane: true,
plan_mode_required,
},
}
}
/**
* Handle spawn operation using separate windows (legacy behavior).
* Creates each teammate in its own tmux window.
*/
async function handleSpawnSeparateWindow(
input: SpawnInput,
context: ToolUseContext,
): Promise<{ data: SpawnOutput }> {
const { setAppState, getAppState } = context
const { name, prompt, agent_type, cwd, plan_mode_required } = input
// Resolve model: 'inherit' → leader's model; undefined → default Opus
const model = resolveTeammateModel(input.model, getAppState().mainLoopModel)
if (!name || !prompt) {
throw new Error('name and prompt are required for spawn operation')
}
// Get team name from input or inherit from leader's team context
const appState = getAppState()
const teamName = input.team_name || appState.teamContext?.teamName
if (!teamName) {
throw new Error(
'team_name is required for spawn operation. Either provide team_name in input or call spawnTeam first to establish team context.',
)
}
// Generate unique name if duplicate exists in team
const uniqueName = await generateUniqueTeammateName(name, teamName)
// Sanitize the name to prevent @ in agent IDs (would break agentName@teamName format)
const sanitizedName = sanitizeAgentName(uniqueName)
// Generate deterministic agent ID from name and team
const teammateId = formatAgentId(sanitizedName, teamName)
const windowName = `teammate-${sanitizeName(sanitizedName)}`
const workingDir = cwd || getCwd()
// Ensure the swarm session exists
await ensureSession(SWARM_SESSION_NAME)
// Assign a unique color to this teammate
const teammateColor = assignTeammateColor(teammateId)
// Create a new window for this teammate
const createWindowResult = await execFileNoThrow(TMUX_COMMAND, [
'new-window',
'-t',
SWARM_SESSION_NAME,
'-n',
windowName,
'-P',
'-F',
'#{pane_id}',
])
if (createWindowResult.code !== 0) {
throw new Error(
`Failed to create tmux window: ${createWindowResult.stderr}`,
)
}
const paneId = createWindowResult.stdout.trim()
// Build the command to spawn Claude Code with teammate identity
// Note: We spawn without a prompt - initial instructions are sent via mailbox
const binaryPath = getTeammateCommand()
// Build teammate identity CLI args (replaces CLAUDE_CODE_* env vars)
const teammateArgs = [
`--agent-id ${quote([teammateId])}`,
`--agent-name ${quote([sanitizedName])}`,
`--team-name ${quote([teamName])}`,
`--agent-color ${quote([teammateColor])}`,
`--parent-session-id ${quote([getSessionId()])}`,
plan_mode_required ? '--plan-mode-required' : '',
agent_type ? `--agent-type ${quote([agent_type])}` : '',
]
.filter(Boolean)
.join(' ')
// Build CLI flags to propagate to teammate
// Pass plan_mode_required to prevent inheriting bypass permissions
let inheritedFlags = buildInheritedCliFlags({
planModeRequired: plan_mode_required,
permissionMode: appState.toolPermissionContext.mode,
})
// If teammate has a custom model, add --model flag (or replace inherited one)
if (model) {
// Remove any inherited --model flag first
inheritedFlags = inheritedFlags
.split(' ')
.filter((flag, i, arr) => flag !== '--model' && arr[i - 1] !== '--model')
.join(' ')
// Add the teammate's model
inheritedFlags = inheritedFlags
? `${inheritedFlags} --model ${quote([model])}`
: `--model ${quote([model])}`
}
const flagsStr = inheritedFlags ? ` ${inheritedFlags}` : ''
// Propagate env vars that teammates need but may not inherit from tmux split-window shells.
// Includes CLAUDECODE, CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS, and API provider vars.
const envStr = buildInheritedEnvVars()
const spawnCommand = `cd ${quote([workingDir])} && env ${envStr} ${quote([binaryPath])} ${teammateArgs}${flagsStr}`
// Send the command to the new window
const sendKeysResult = await execFileNoThrow(TMUX_COMMAND, [
'send-keys',
'-t',
`${SWARM_SESSION_NAME}:${windowName}`,
spawnCommand,
'Enter',
])
if (sendKeysResult.code !== 0) {
throw new Error(
`Failed to send command to tmux window: ${sendKeysResult.stderr}`,
)
}
// Track the teammate in AppState's teamContext
setAppState(prev => ({
...prev,
teamContext: {
...prev.teamContext,
teamName: teamName ?? prev.teamContext?.teamName ?? 'default',
teamFilePath: prev.teamContext?.teamFilePath ?? '',
leadAgentId: prev.teamContext?.leadAgentId ?? '',
teammates: {
...(prev.teamContext?.teammates || {}),
[teammateId]: {
name: sanitizedName,
agentType: agent_type,
color: teammateColor,
tmuxSessionName: SWARM_SESSION_NAME,
tmuxPaneId: paneId,
cwd: workingDir,
spawnedAt: Date.now(),
},
},
},
}))
// Register background task so tmux teammates appear in the tasks pill/dialog
// Separate window spawns are always outside tmux (external swarm session)
registerOutOfProcessTeammateTask(setAppState, {
teammateId,
sanitizedName,
teamName,
teammateColor,
prompt,
plan_mode_required,
paneId,
insideTmux: false,
backendType: 'tmux',
toolUseId: context.toolUseId,
})
// Register agent in the team file
const teamFile = await readTeamFileAsync(teamName)
if (!teamFile) {
throw new Error(
`Team "${teamName}" does not exist. Call spawnTeam first to create the team.`,
)
}
teamFile.members.push({
agentId: teammateId,
name: sanitizedName,
agentType: agent_type,
model,
prompt,
color: teammateColor,
planModeRequired: plan_mode_required,
joinedAt: Date.now(),
tmuxPaneId: paneId,
cwd: workingDir,
subscriptions: [],
backendType: 'tmux', // This handler always uses tmux directly
})
await writeTeamFileAsync(teamName, teamFile)
// Send initial instructions to teammate via mailbox
// The teammate's inbox poller will pick this up and submit it as their first turn
await writeToMailbox(
sanitizedName,
{
from: TEAM_LEAD_NAME,
text: prompt,
timestamp: new Date().toISOString(),
},
teamName,
)
return {
data: {
teammate_id: teammateId,
agent_id: teammateId,
agent_type,
model,
name: sanitizedName,
color: teammateColor,
tmux_session_name: SWARM_SESSION_NAME,
tmux_window_name: windowName,
tmux_pane_id: paneId,
team_name: teamName,
is_splitpane: false,
plan_mode_required,
},
}
}
/**
* Register a background task entry for an out-of-process (tmux/iTerm2) teammate.
* This makes tmux teammates visible in the background tasks pill and dialog,
* matching how in-process teammates are tracked.
*/
function registerOutOfProcessTeammateTask(
setAppState: (updater: (prev: AppState) => AppState) => void,
{
teammateId,
sanitizedName,
teamName,
teammateColor,
prompt,
plan_mode_required,
paneId,
insideTmux,
backendType,
toolUseId,
}: {
teammateId: string
sanitizedName: string
teamName: string
teammateColor: string
prompt: string
plan_mode_required?: boolean
paneId: string
insideTmux: boolean
backendType: BackendType
toolUseId?: string
},
): void {
const taskId = generateTaskId('in_process_teammate')
const description = `${sanitizedName}: ${prompt.substring(0, 50)}${prompt.length > 50 ? '...' : ''}`
const abortController = new AbortController()
const taskState: InProcessTeammateTaskState = {
...createTaskStateBase(
taskId,
'in_process_teammate',
description,
toolUseId,
),
type: 'in_process_teammate',
status: 'running',
identity: {
agentId: teammateId,
agentName: sanitizedName,
teamName,
color: teammateColor,
planModeRequired: plan_mode_required ?? false,
parentSessionId: getSessionId(),
},
prompt,
abortController,
awaitingPlanApproval: false,
permissionMode: plan_mode_required ? 'plan' : 'default',
isIdle: false,
shutdownRequested: false,
lastReportedToolCount: 0,
lastReportedTokenCount: 0,
pendingUserMessages: [],
}
registerTask(taskState, setAppState)
// When abort is signaled, kill the pane using the backend that created it
// (tmux kill-pane for tmux panes, it2 session close for iTerm2 native panes).
// SDK task_notification bookend is emitted by killInProcessTeammate (the
// sole abort trigger for this controller).
abortController.signal.addEventListener(
'abort',
() => {
if (isPaneBackend(backendType)) {
void getBackendByType(backendType).killPane(paneId, !insideTmux)
}
},
{ once: true },
)
}
/**
* Handle spawn operation for in-process teammates.
* In-process teammates run in the same Node.js process using AsyncLocalStorage.
*/
async function handleSpawnInProcess(
input: SpawnInput,
context: ToolUseContext,
): Promise<{ data: SpawnOutput }> {
const { setAppState, getAppState } = context
const { name, prompt, agent_type, plan_mode_required } = input
// Resolve model: 'inherit' → leader's model; undefined → default Opus
const model = resolveTeammateModel(input.model, getAppState().mainLoopModel)
if (!name || !prompt) {
throw new Error('name and prompt are required for spawn operation')
}
// Get team name from input or inherit from leader's team context
const appState = getAppState()
const teamName = input.team_name || appState.teamContext?.teamName
if (!teamName) {
throw new Error(
'team_name is required for spawn operation. Either provide team_name in input or call spawnTeam first to establish team context.',
)
}
// Generate unique name if duplicate exists in team
const uniqueName = await generateUniqueTeammateName(name, teamName)
// Sanitize the name to prevent @ in agent IDs
const sanitizedName = sanitizeAgentName(uniqueName)
// Generate deterministic agent ID from name and team
const teammateId = formatAgentId(sanitizedName, teamName)
// Assign a unique color to this teammate
const teammateColor = assignTeammateColor(teammateId)
// Look up custom agent definition if agent_type is provided
let agentDefinition: CustomAgentDefinition | undefined
if (agent_type) {
const allAgents = context.options.agentDefinitions.activeAgents
const foundAgent = allAgents.find(a => a.agentType === agent_type)
if (foundAgent && isCustomAgent(foundAgent)) {
agentDefinition = foundAgent
}
logForDebugging(
`[handleSpawnInProcess] agent_type=${agent_type}, found=${!!agentDefinition}`,
)
}
// Spawn in-process teammate
const config: InProcessSpawnConfig = {
name: sanitizedName,
teamName,
prompt,
color: teammateColor,
planModeRequired: plan_mode_required ?? false,
model,
}
const result = await spawnInProcessTeammate(config, context)
if (!result.success) {
throw new Error(result.error ?? 'Failed to spawn in-process teammate')
}
// Debug: log what spawn returned
logForDebugging(
`[handleSpawnInProcess] spawn result: taskId=${result.taskId}, hasContext=${!!result.teammateContext}, hasAbort=${!!result.abortController}`,
)
// Start the agent execution loop (fire-and-forget)
if (result.taskId && result.teammateContext && result.abortController) {
startInProcessTeammate({
identity: {
agentId: teammateId,
agentName: sanitizedName,
teamName,
color: teammateColor,
planModeRequired: plan_mode_required ?? false,
parentSessionId: result.teammateContext.parentSessionId,
},
taskId: result.taskId,
prompt,
description: input.description,
model,
agentDefinition,
teammateContext: result.teammateContext,
// Strip messages: the teammate never reads toolUseContext.messages
// (it builds its own history via allMessages in inProcessRunner).
// Passing the parent's full conversation here would pin it for the
// teammate's lifetime, surviving /clear and auto-compact.
toolUseContext: { ...context, messages: [] },
abortController: result.abortController,
invokingRequestId: input.invokingRequestId,
})
logForDebugging(
`[handleSpawnInProcess] Started agent execution for ${teammateId}`,
)
}
// Track the teammate in AppState's teamContext
// Auto-register leader if spawning without prior spawnTeam call
setAppState(prev => {
const needsLeaderSetup = !prev.teamContext?.leadAgentId
const leadAgentId = needsLeaderSetup
? formatAgentId(TEAM_LEAD_NAME, teamName)
: prev.teamContext!.leadAgentId
// Build teammates map, including leader if needed for inbox polling
const existingTeammates = prev.teamContext?.teammates || {}
const leadEntry = needsLeaderSetup
? {
[leadAgentId]: {
name: TEAM_LEAD_NAME,
agentType: TEAM_LEAD_NAME,
color: assignTeammateColor(leadAgentId),
tmuxSessionName: 'in-process',
tmuxPaneId: 'leader',
cwd: getCwd(),
spawnedAt: Date.now(),
},
}
: {}
return {
...prev,
teamContext: {
...prev.teamContext,
teamName: teamName ?? prev.teamContext?.teamName ?? 'default',
teamFilePath: prev.teamContext?.teamFilePath ?? '',
leadAgentId,
teammates: {
...existingTeammates,
...leadEntry,
[teammateId]: {
name: sanitizedName,
agentType: agent_type,
color: teammateColor,
tmuxSessionName: 'in-process',
tmuxPaneId: 'in-process',
cwd: getCwd(),
spawnedAt: Date.now(),
},
},
},
}
})
// Register agent in the team file
const teamFile = await readTeamFileAsync(teamName)
if (!teamFile) {
throw new Error(
`Team "${teamName}" does not exist. Call spawnTeam first to create the team.`,
)
}
teamFile.members.push({
agentId: teammateId,
name: sanitizedName,
agentType: agent_type,
model,
prompt,
color: teammateColor,
planModeRequired: plan_mode_required,
joinedAt: Date.now(),
tmuxPaneId: 'in-process',
cwd: getCwd(),
subscriptions: [],
backendType: 'in-process',
})
await writeTeamFileAsync(teamName, teamFile)
// Note: Do NOT send the prompt via mailbox for in-process teammates.
// In-process teammates receive the prompt directly via startInProcessTeammate().
// The mailbox is only needed for tmux-based teammates which poll for their initial message.
// Sending via both paths would cause duplicate welcome messages.
return {
data: {
teammate_id: teammateId,
agent_id: teammateId,
agent_type,
model,
name: sanitizedName,
color: teammateColor,
tmux_session_name: 'in-process',
tmux_window_name: 'in-process',
tmux_pane_id: 'in-process',
team_name: teamName,
is_splitpane: false,
plan_mode_required,
},
}
}
/**
* Handle spawn operation - creates a new Claude Code instance.
* Uses in-process mode when enabled, otherwise uses tmux/iTerm2 split-pane view.
* Falls back to in-process if pane backend detection fails (e.g., iTerm2 without
* it2 CLI or tmux installed).
*/
async function handleSpawn(
input: SpawnInput,
context: ToolUseContext,
): Promise<{ data: SpawnOutput }> {
// Check if in-process mode is enabled via feature flag
if (isInProcessEnabled()) {
return handleSpawnInProcess(input, context)
}
// Pre-flight: ensure a pane backend is available before attempting pane-based spawn.
// This handles auto-mode cases like iTerm2 without it2 or tmux installed, where
// isInProcessEnabled() returns false but detectAndGetBackend() has no viable backend.
// Narrowly scoped so user cancellation and other spawn errors propagate normally.
try {
await detectAndGetBackend()
} catch (error) {
// Only fall back silently in auto mode. If the user explicitly configured
// teammateMode: 'tmux', let the error propagate so they see the actionable
// install instructions from getTmuxInstallInstructions().
if (getTeammateModeFromSnapshot() !== 'auto') {
throw error
}
logForDebugging(
`[handleSpawn] No pane backend available, falling back to in-process: ${errorMessage(error)}`,
)
// Record the fallback so isInProcessEnabled() reflects the actual mode
// (fixes banner and other UI that would otherwise show tmux attach commands).
markInProcessFallback()
return handleSpawnInProcess(input, context)
}
// Backend is available (and now cached) - proceed with pane spawning.
// Any errors here (user cancellation, validation, etc.) propagate to the caller.
const useSplitPane = input.use_splitpane !== false
if (useSplitPane) {
return handleSpawnSplitPane(input, context)
}
return handleSpawnSeparateWindow(input, context)
}
// ============================================================================
// Main Export
// ============================================================================
/**
* Spawns a new teammate with the given configuration.
* This is the main entry point for teammate spawning, used by both TeammateTool and AgentTool.
*/
export async function spawnTeammate(
config: SpawnTeammateConfig,
context: ToolUseContext,
): Promise<{ data: SpawnOutput }> {
return handleSpawn(config, context)
}